Showing 401 - 420 results of 430 for search '"virtual reality"', query time: 0.06s Refine Results
  1. 401

    Machine learning-enhanced gesture recognition through impedance signal analysis by Huynh Hoang Nhut, Diep Quoc Tuan Nguyen, Dinh Minh Quan Cao, Tran Anh Tu, Dang Nguyen Chau, Phan Thien Luan, Tran Trung Nghia, Ching Congo Tak Shing

    Published 2024-06-01
    “…Gesture recognition is a crucial aspect in the advancement of virtual reality, healthcare, and human-computer interaction, and requires innovative methodologies to meet the increasing demands for precision. …”
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    Article
  2. 402

    Through-wall Human Pose Reconstruction and Action Recognition Using Four-dimensional Imaging Radar by Rui ZHANG, Hanqin GONG, Ruiyuan SONG, Yadong LI, Zhi LU, Dongheng ZHANG, Yang HU, Yan CHEN

    Published 2025-02-01
    “…Through-wall human pose reconstruction and behavior recognition have enormous potential in fields like intelligent security and virtual reality. However, existing methods for through-wall human sensing often fail to adequately model four-Dimensional (4D) spatiotemporal features and overlook the influence of walls on signal quality. …”
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  3. 403

    Diabetes Education Program for Nursing Students: A Systematic Review and Meta‐Analysis by Jeong‐Ah Ahn, Eun‐Mi Kim, Jung Eun Lee, Kyoung‐A Kim

    Published 2024-12-01
    “…Most studies (n = 12, 92.3%) used technology‐based teaching methods, such as high‐fidelity simulations, mobile applications, and virtual reality simulations. Regarding the evaluation of diabetes education program effectiveness, the majority of studies showed significant improvements in knowledge (n = 8, 61.5%), followed by satisfaction with learning (n = 4, 30.8%), nursing skill performance (n = 3, 23.1%), and self‐confidence (n = 3, 23.1%) in nursing students. …”
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    Article
  4. 404

    Facial expression recognition through muscle synergies and estimation of facial keypoint displacements through a skin-musculoskeletal model using facial sEMG signals by Lun Shu, Victor R. Barradas, Zixuan Qin, Yasuharu Koike

    Published 2025-02-01
    “…We propose that the identified muscle synergies could be used in combination with the SMSM-LRM model to generate motor commands and trajectories for desired facial displacements, potentially enabling the generation of more natural facial expressions in social robotics and virtual reality.…”
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    Article
  5. 405

    VR-Based Workplace Training and Spaces of Learning: A Social Space Study of VR Training for Apprentice Electricians by Katrin Kraus, Martin Berger, Thomas Keller, Elke Brucker-Kley

    Published 2025-02-01
    “… Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. …”
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  6. 406

    SkelETT—Skeleton-to-Emotion Transfer Transformer by Pedro Victor Vieira Paiva, Josue Junior Guimaraes Ramos, Marina Gavrilova, Marco Antonio Garcia de Carvalho

    Published 2025-01-01
    “…Emotion recognition plays an essential role in human-computer interaction, spanning diverse domains from human-robot communication and virtual reality to mental health assessment and affective computing. …”
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    Article
  7. 407

    Construction of a Real-Scene 3D Digital Campus Using a Multi-Source Data Fusion: A Case Study of Lanzhou Jiaotong University by Rui Gao, Guanghui Yan, Yingzhi Wang, Tianfeng Yan, Ruiting Niu, Chunyang Tang

    Published 2025-01-01
    “…This framework not only streamlines data harmonization but also offers an open-source, practical, cost-effective solution for real-scene 3D digital campus construction, promoting further research and applications in twin city, Virtual Reality (VR), and Geographic Information Systems (GIS).…”
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    Article
  8. 408

    Metaverse Clinic for Pregnant Women With Subclinical Hypothyroidism: Prospective Randomized Study by Yuanyuan Zheng, Yizhen Chen, Yan Chen, Liang Lin, Ting Xue, Chuhui Chen, Junping Wen, Wei Lin, Gang Chen

    Published 2025-02-01
    “…The metaverse, a shared virtual space, integrates technologies such as augmented reality, virtual reality, blockchain, and artificial intelligence. …”
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    Article
  9. 409

    Assessing Donor Site Morbidity and Impact on Quality of Life in Free Flap Microsurgery: An Overview by Florin-Vlad Hodea, Cristian-Sorin Hariga, Eliza-Maria Bordeanu-Diaconescu, Andrei Cretu, Catalina-Stefania Dumitru, Vladut-Alin Ratoiu, Ioan Lascar, Andreea Grosu-Bularda

    Published 2024-12-01
    “…Furthermore, the integration of regenerative medicine strategies, such as stem cell therapy and fat grafting, and technological innovations, including virtual reality rehabilitation and biofeedback devices, has shown promise in enhancing recovery and minimizing long-term complications. …”
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    Article
  10. 410

    Triboelectric‐Inertial Sensing Glove Enhanced by Charge‐Retained Strategy for Human‐Machine Interaction by Bo Yang, Jia Cheng, Xuecheng Qu, Yuning Song, Lifa Yang, Junyao Shen, Ziqian Bai, Linhong Ji

    Published 2025-01-01
    “…The system showcases a diverse range of applications, including complex robotic control, virtual reality interaction, smart home lighting adjustments, and intuitive interface operations. …”
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    Article
  11. 411

    Bibliometric analysis of research in ethical concerns and dilemmas of digital mental health care in the last two decades by Poonam Sharma, Rekha Wagani, Mahima Anna Varghese

    Published 2025-01-01
    “…IntroductionDigital mental health care system includes the interventions delivered via digital technologies, such as mobile apps, websites, or virtual reality (VR). A recent upsurge in the digital mental healthcare care services has been observed in the last 5 years. …”
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  12. 412

    Multisensory Stimulation in Rehabilitation of Dementia: A Systematic Review by Andrea Calderone, Angela Marra, Rosaria De Luca, Desirèe Latella, Francesco Corallo, Angelo Quartarone, Francesco Tomaiuolo, Rocco Salvatore Calabrò

    Published 2025-01-01
    “…It is essential for future research to standardize protocols, incorporate advanced technologies such as virtual reality, and rectify diversity gaps. Collaboration between different fields will improve the effectiveness and usefulness of MSS in caring for individuals with dementia.…”
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  13. 413

    Determining the impact of mobile-based self-care applications on reducing anxiety in healthcare providers: a systematic review by Mohammad Mahdi Askarizadeh, Leila Gholamhosseini, Reza Khajouei, Saeedeh Homayee, Fatemeh Askarizadeh, Leila Ahmadian

    Published 2025-01-01
    “…Anxiety reduction strategies in this study included mindfulness, cognitive-behavioral therapy, physical activities, breathing exercises, dietary regimes, and nature exploration through virtual reality. Cognitive-behavioral therapy and mindfulness constituted the most frequently applied reduction techniques across the studies to reduce anxiety in Healthcare providers.Furthermore, the findings revealed the effectiveness of interventions in reducing other mental disorders such as anxiety, stress, depression, drug abuse, and psychotropic drug use of Healthcare providers. …”
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  14. 414

    Effect of environmental enrichment on relapse rates in patients with severe alcohol use disorder: protocol for a randomised controlled trial by Lila Barillot, Claudia Chauvet, Marc Besnier, Nematollah Jaafari, Marcello Solinas, Armand Chatard

    Published 2023-05-01
    “…Our EE will allow an enhancement of the standard intervention, and will combine several promising enrichment factors identified in the literature—physical activity, cognitive stimulation, mindfulness and virtual reality (VR).Methods and analysis A randomised controlled trial involving 135 participants receiving treatment for severe AUD will be conducted. …”
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  15. 415

    Optimizing risk in action: Differences between fixated aim points and movement outcomes in throwing by Stephan Zahno, Damian Beck, Ralf Kredel, André Klostermann, Ernst-Joachim Hossner

    Published 2025-01-01
    “…Methods Participants’ task was to throw balls on a target circle in a virtual reality (VR) setup, gaining 100 points for each hit. …”
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  16. 416

    Ontology of functional synergetics in virtual cognitive-semiotic design of information processes and systems by R. G. Bolbakov, V. A. Mordvinov, P. V. Berezkin, I. I. Sivitsky

    Published 2022-03-01
    “…In the related analysis, virtual reality, augmented reality, mixed reality, expanded reality, composite reality, coupled reality, geoinformation systems, multidimensional computer graphics, fractal graphics, holographic graphics, computer teletype games, X-reality, etc., which have essential dynamic characteristics and properties, are included here as objects of research and design.Conclusions. …”
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  17. 417

    The role of 5G network in revolutionizing agriculture for sustainable development: A comprehensive review by Wasif ur Rehman, Mohsin Ali Koondhar, Samandar Khan Afridi, Lutfi Albasha, Idris H. Smaili, Ezzeddine Touti, Mouloud Aoudia, Wassim Zahrouni, Ibrahim Mahariq, M.M.R. Ahmed

    Published 2025-03-01
    “…Furthermore, the paper examines the potential impact of 5G technology on crucial agricultural tasks such as real-time monitoring, UAV operations, augmented reality (AR), virtual reality (VR) applications, virtual consultation, predictive maintenance, AI-driven robotics, and data analytics. …”
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  18. 418

    Unity in diversity: navigating global connections through cultural exchange by Dwi Mariyono, Annis Nur Alifatul Kamila, Akmal Nur Alif Hidayatullah

    Published 2025-01-01
    “…The research identifies strategies for balancing global unity and cultural diversity, such as hybrid approaches to environmental sustainability, integrating cultural insights into global health and inclusive technological innovations like AI and virtual reality. It also highlights the role of institutions like UNESCO in promoting cultural diplomacy and the challenges in balancing global governance with cultural diversity. …”
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  19. 419
  20. 420

    Adverse events associated with the delivery of telerehabilitation across rehabilitation populations: A scoping review. by Thomas Yau, Josh Chan, McKyla McIntyre, Damanveer Bhogal, Angie Andreoli, Carl Froilan D Leochico, Mark Bayley, Ailene Kua, Meiqi Guo, Sarah Munce

    Published 2024-01-01
    “…Modes of telerehabilitation delivery (whether asynchronous, synchronous or hybrid) used in the studies included videoconferencing (52), phone calls (25), text messaging (4), email (6), mobile apps (10), and internet-based virtual reality systems (3). A total of 295 adverse events occurred during 84,534 sessions (0.3%), with the majority being physical (e.g., falls or musculoskeletal pain), non-serious/non-severe/mild, and unrelated to (i.e., not caused by) to the telerehabilitation provided.…”
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