Showing 21 - 40 results of 45 for search '"virtual reality"', query time: 0.06s Refine Results
  1. 21

    An In-depth Analysis of Rendered Models using Blender : A Research Result by Oluwafunmilayo Raheem, Bourdillon Omijeh, Chinagorom Ibeachu

    Published 2024-12-01
    Subjects: “…3D Models Human Anatomy Models Rendered Rendering Swift XR Virtual Reality.…”
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    Virtual Simulation-Based Training and Person-Centered Care by Christen Page, Morgan Blaydes, Leah Simpkins, Casey Humphrey, Kellie Ellis

    Published 2024-12-01
    “…Findings support the theory that a virtual reality dementia experience impacts students’ intent to provide PCC for persons with dementia.  …”
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  6. 26

    The utilization of technology in environmental education by Hamida Nurul Azizah

    Published 2024-12-01
    “…The results demonstrated that augmented reality, virtual reality, the Internet of Things (IoT), and ICT (Information and Communication Technology) based technologies enhance learners' comprehension and engagement with environmental issues in their immediate surroundings. …”
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  7. 27

    Teknologi Realitas Virtual pada Perangkat Bergerak untuk Media Pengenalan Lingkungan Haji by Usaid Syawahidul Chaq, Febriliyan Samopa

    Published 2024-07-01
    “…However, to learn and practice Hajj rituals directly on a regular basis certainly requires extra money and energy. Virtual reality is a technology that allows users to interact with virtual environments so that they feel sensations like in the real world. …”
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  8. 28

    Somatic Montage for Immersive Cinema by Chamier-Waite Clea von

    Published 2021-12-01
    “…The expanded cinema mediums of fulldome cinema, immersive video and film installation, virtual reality, and extended reality, when approached as four-dimensional cinema space, allow for a spatialized, non-linear juxtaposition of the cinematic elements. …”
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  9. 29

    Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation by Krzysztof Wegner, Tomasz Grajek, Krzysztof Klimaszewski

    Published 2025-01-01
    “…The process finds extensive use in virtual view generation in Free Viewpoint Video (FVV) and virtual reality applications as well as in depth estimation algorithms. …”
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  10. 30

    Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality by Admi Rut Sinana, Herman Tolle, Fitra Abdurrachman Bachtiar

    Published 2022-02-01
    “…Luaran yang dihasilkan dari penelitian ini adalah berupa desain model Problem Based Learning dan Gamifikasi dalam media pembelajaran materi Bangun Ruang tingkat SMK berbasis Virtual Reality yang bertujuan memotivasi siswa dalam pembelajaran sehingga membantu proses belajar mengajar Bangun Ruang. …”
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    The information gain of explicitly provided over self-generated contextual knowledge for behavioral control. by Lukas Magnaguagno, Stephan Zahno, Ernst-Joachim Hossner

    Published 2025-01-01
    “…To this end, we measured the positioning of female handball players (N = 36 experts + 36 near-experts) in a virtual-reality defensive task as a function of their teammates' defensive-strength patterns, which was either explicitly instructed or had to be self-generated. …”
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  13. 33

    „Nowe” problemy wychowawcze w dobie „nowych” mediów by Arkadiusz Olczyk

    Published 2012-12-01
    “…The children and young people become unaware victims of the virtual-reality matrix. It is more and more difficult for them to find themselves in the real world. …”
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  14. 34

    Impact of virtual agent facial emotions and attention on N170 ERP amplitude: comparative study by Luisa Kirasirova, Olga Maslova, Vasiliy Pyatin, Vasiliy Pyatin

    Published 2025-02-01
    “…However, sensitivity of the N170 component to virtual agent facial emotions, and level of attention to facial emotional expressions were not investigated in the virtual reality environment by now, which was the aim of our study.MethodsEEG recording, 2D and 3D visual testing of the neutral, happy and disgusted facial emotions of virtual agents were used. …”
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  15. 35

    Telerehabilitation /

    Published 2013
    Table of Contents: “…Introduction to Telerehabilitation -- Challenges and Trends Driving Telerehabilitation -- Telerehabilitation in the Military -- Nonverbal Communication and Telerehabilitation -- Telerehabilitation Interface Strategies for Enhancing Access to Health Services for Persons with Diverse Abilities and Preferences -- Telerehabilitation as a Means of Health-Care Delivery -- Implementation and Management of a Successful Telerehabilitation Program in Speech Language Pathology -- Speech Therapy Telepractice -- Applications in Teleaudiology -- Telehealth Opportunities in Occupational Therapy -- Tele-Ergonomics -- Electronic Record and Telerehabilitation -- Health Information Management and Rehabilitation: Moving Toward an Adequate Ethical Framework for Telerehabilitation -- Remote Accessibility Assessment System -- TeleAbilitation: GameAbilitation -- Virtual Reality Technologies and the Creative Arts in the Areas of Disability, Therapy, Health, and Rehabilitation -- Design, Construction, and Integration in Instrumented Walkways of a Portable Kit for the Assessment of Gait Parameters in Telerehabilitation -- Design and Construction of a Wearable Tool for Fall-Risk Detection in Telerehabilitation -- Professional Associations, State Licensure, and the Reimbursement of Telerehabilitation -- Making a Business Case for eHealth and Teleservices -- Speech-Language Pathology and Telerehabilitation.…”
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  16. 36

    ІМЕРСИВНИЙ СИНТЕТИЧНИЙ ПРОСТІР НАВЧАННЯ ІЗ ЗАСТОСУВАННЯМ ЕЛЕМЕНТІВ VR by Юрій Миколайович Богачков, Павло Станіславович Ухань

    Published 2023-04-01
    “…Модель передбачає створення віртуальних (VR–Virtual Reality) квазівідображень для реальних (RR – Real Reality) освітніх підпросторів і лабораторій. …”
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  17. 37

    Overview of styles, content, learning effects and attitudes of students towards digitally enhanced physiotherapy education – a scoping review by Larissa Pagels, Oskar Schindler, Kerstin Luedtke

    Published 2025-02-01
    “…Gamification and virtual reality emerged as promising tools for enhancing engagement and learning outcomes. …”
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  18. 38

    EVALUATION OF SMARTNESS OF THE TOURISM DESTINATION WEBSITES OF THE KLAIPEDA REGION by Julius Ramanauskas, Šarūnas Banevičius, Putinas Bielskis

    Published 2024-12-01
    “…In the context of innovation, two areas for improvement were identified: the application of virtual reality (VR) (2.4) and the measurement of visitor experience (4.6). …”
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  19. 39

    Facial expression recognition through muscle synergies and estimation of facial keypoint displacements through a skin-musculoskeletal model using facial sEMG signals by Lun Shu, Victor R. Barradas, Zixuan Qin, Yasuharu Koike

    Published 2025-02-01
    “…We propose that the identified muscle synergies could be used in combination with the SMSM-LRM model to generate motor commands and trajectories for desired facial displacements, potentially enabling the generation of more natural facial expressions in social robotics and virtual reality.…”
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  20. 40

    VR-Based Workplace Training and Spaces of Learning: A Social Space Study of VR Training for Apprentice Electricians by Katrin Kraus, Martin Berger, Thomas Keller, Elke Brucker-Kley

    Published 2025-02-01
    “… Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. …”
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