Showing 321 - 340 results of 430 for search '"virtual reality"', query time: 0.07s Refine Results
  1. 321

    المستودعات الرقمية المؤسسية في الأدبيات العربية والأجنبية: مراجعة علمية by غادة حمدى محمد الخطيب

    Published 2022-01-01
    “…Among the studies that received the largest number of research results was the role of institutional digital repositories as an important indicator to highlight this role among researchers, while the least addressed topics were topics related to the most important modern fields such as: artificial intelligence, cloud computing, augmented and virtual reality, and other topics related to importance at the moment. …”
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    Article
  2. 322

    Analysis of the Application of Deep Learning in Model Reconstruction of Ancient Buildings by Zhihong Wang, Hao Xiong

    Published 2022-01-01
    “…With the rapid development of interactive 3D graphics technology, as well as the growing demand for virtual reality, digital urbanization and digital cultural heritage protection and time-consuming and inefficient traditional artificial building modeling methods have been far from meeting the rapid and intelligent needs of the application market and automatic. …”
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  3. 323

    A Global Outlook into the Transformation of Education for the Fourth Industrial Revolution by Alfred Otara

    Published 2024-12-01
    “…This has been achieved by emphasizing the transformative impact of technology, particularly artificial intelligence (AI), virtual reality (VR), and augmented reality (AR), in transforming learning experiences. …”
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    Article
  4. 324

    A Comprehensive Review of Serious Games in Health Professions by Francesco Ricciardi, Lucio Tommaso De Paolis

    Published 2014-01-01
    “…The use of new technology such as virtual reality and e-learning brings new possibilities with significant improvement in learning outcomes. …”
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  5. 325
  6. 326

    UX Evaluation with Standardized Questionnaires in Ubiquitous Computing and Ambient Intelligence: A Systematic Literature Review by Ignacio Díaz-Oreiro, Gustavo López, Luis Quesada, Luis A. Guerrero

    Published 2021-01-01
    “…Around 1 in 3 studies include nontraditional interfaces, being virtual reality and gesture interfaces the most numerous. …”
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  7. 327
  8. 328

    The transformative role of artificial intelligence in human resources by Klemen Žibret

    Published 2024-06-01
    “…By taking a look towards the future, we can predicts that tools like predictive analytics, monitoring of employee well-being, and convergence of AI with augmented reality (AR) and virtual reality (VR) can be projected as some of the future key developments. …”
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  9. 329

    No enhancement of vestibular stimulation on visual working memory for actions by Luyao Hu, Zaifeng Gao, Qi Gao, Rui Wang

    Published 2024-11-01
    “…This study addresses this gap by investigating whether GVS can improve VWM capacity for both upright and inverted actions. Using a virtual reality platform, we assessed VWM capacity in a change detection task, applying either STIM-current (0.8 mA) or SHAM-current (0 mA) GVS. …”
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  10. 330

    Human Motion Gesture Recognition Based on Computer Vision by Rui Ma, Zhendong Zhang, Enqing Chen

    Published 2021-01-01
    “…Human motion gesture recognition is the most challenging research direction in the field of computer vision, and it is widely used in human-computer interaction, intelligent monitoring, virtual reality, human behaviour analysis, and other fields. …”
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    Article
  11. 331

    Digital Vector in Global Educational Policy: Will it Ensure Social Justice and Access to Education? by E. A. Antyukhova, P. I. Kasatkin

    Published 2020-11-01
    “…The development of education is closely related to technological advances (artificial intelligence, augmented and virtual reality, robotics), but such changes are not actively manifested in education due to its conservatism, and are also associated with the level of development of countries and access to new technologies for citizens. …”
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    Article
  12. 332

    The Role of Artificial Intelligence in the Future of Language Teaching and Learning Practices in Higher Education by Job W. Mwakapina

    Published 2024-12-01
    “…Furthermore, instructors mainly benefit from AI lesson content creation and virtual reality simulations. Concerns regarding dependency and misuse raise issues regarding critical thinking and integrity. …”
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  13. 333

    Cultural Tourism Management: Advanced Tools and Technologies by Bojana Milenović

    Published 2025-01-01
    “…The research of the paper is directed towards the application of digital platforms, data analysis, virtual reality, and other technological solutions with the aim of enhancing visitor experiences, preserving cultural heritage, and optimizing operational processes. …”
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    Article
  14. 334

    Emerging technologies and language learning: mining the past to transform the future by Hubbard Philip

    Published 2023-04-01
    “…Today’s emerging technologies—artificial intelligence, machine learning, conversational robots, virtual worlds, virtual reality, augmented reality, automated assessment, and so on—are full of promise and seem poised to revolutionize language teaching and learning over the next decade. …”
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  15. 335

    A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos by Zildomar Carlos Felix, Liliane S. Machado, Rodrigo Pinheiro de Toledo Vianna, Ronei Marcos de Moraes

    Published 2023-01-01
    “…Currently, the use of 360° videos combined with virtual reality (VR) techniques in the educational context has been considered a promising field of research. …”
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  16. 336

    DYNAMICS OF MEDIA AND SOCIETY INTERACTION IN COMMUNICATIVE SPACE by D. I. Chistyakov

    Published 2013-12-01
    “…Under the certain conditions the very reality is being substituted by the virtual reality. The author shows and analyses the communication model of the basic information producers and recipients.…”
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  17. 337

    Simulation in the field of transfusion medicine: Scope and utility by Abhishekh Basavarajegowda, Dinker R Pai, Y. C. Nalini

    Published 2024-01-01
    “…The principles, pedagogies, and educational strategies with their modalities used in health care simulation like case-based scenarios, physical models, computer systems, standardized patients, mannequins, virtual reality, and integrated simulators are all being used and the scope for improvisation is always in the fore with technical advancements. …”
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  18. 338

    Monitoring Interior and Exterior Wall Inspections within a Virtual Environment by A. Z. Sampaio, D. P. Rosário, A. R. Gomes

    Published 2012-01-01
    “…This paper describes two prototype applications based on the Virtual Reality (VR) technology for use in maintenance planning of buildings. …”
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  19. 339

    Intervention and assessment of executive dysfunction in patients with stroke: A scoping review. by Katsuya Sakai, Yuichiro Hosoi, Junpei Tanabe

    Published 2024-01-01
    “…Interventions varied from cognitive training (22.2%), virtual reality (22.2%), noninvasive brain stimulation (14.8%), and dual-task training (11.1%), with consistent results. …”
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  20. 340