Showing 1 - 20 results of 107 for search '"video game"', query time: 0.07s Refine Results
  1. 1

    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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    Article
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    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    Subjects: “…video games…”
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    Gaming Science: Exploring the Intersection of Science and Video Games by Ivo Pezlar, Helena Bendová

    Published 2024-12-01
    “…Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.…”
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    How Color Properties Can Be Used to Elicit Emotions in Video Games by Erik Geslin, Laurent Jégou, Danny Beaudoin

    Published 2016-01-01
    “…Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. …”
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    Speaking About and Through Video Games: Towards Verbalizing a New Grammar by Alexandre Dubois

    Published 2018-10-01
    “…The most iconic character in the history of video games, Mario, is famous for his jump. Before knowing the scenario of Super Mario games, their objectives or even their peculiar lore, most players identify Mario with his ability to jump. …”
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    Exploring the Role of Video Games in Reducing Academic Stress among Filipino Students by Lowel L. Urian, Maria Lourdes L. Chavez

    Published 2025-01-01
    Subjects: “…Video games, Academic stress, Filipino students, Qualitative study, Multiple case analysis…”
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    Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods by Yiing Y’ng Ng, Chee Weng Khong, Robert Jeyakumar Nathan

    Published 2018-01-01
    “…Affective user-centered design (AUCD) plays an important role in the game industry because it promotes emotional and mental communication, hence improving the interaction modes between users and video games. This paper looks at the development of a suitable AUCD guideline to determine if the expressed emotion, semantics, and mental concept of a tangible and intangible video gaming interface are well received by its intended users. …”
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    An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System by Radhiatul Husna, Komang Candra Brata, Irin Tri Anggraini, Nobuo Funabiki, Alfiandi Aulia Rahmadani, Chih-Peng Fan

    Published 2025-01-01
    “…In this paper, we investigate appropriate hand gestures for controlling video games in a rehabilitation <i>exergame</i> system. …”
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    Practice of Physical Activity through Active Video Games in Addressing Obesity in Pediatric Ages by Brian Johan Bustos Viviescas, Carlos Enrique García Yerena, Carlos Alberto Romero Cuestas

    Published 2023-12-01
    “…It is necessary to implement programs aimed at preventing obesity in pediatric ages, mediated by active video games as educational alternatives that promote the reduction of periods of sedentary lifestyle and the control of chronic non-communicable diseases.…”
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    Action Video Game Experience Related to Altered Large-Scale White Matter Networks by Diankun Gong, Weiyi Ma, Jinnan Gong, Hui He, Li Dong, Dan Zhang, Jianfu Li, Cheng Luo, Dezhong Yao

    Published 2017-01-01
    “…With action video games (AVGs) becoming increasingly popular worldwide, the cognitive benefits of AVG experience have attracted continuous research attention over the past two decades. …”
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    Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data by Miguel Cobos

    Published 2025-02-01
    “…This dataset contains evaluation results from video game-based assessments administered to first-level university students across six different academic programs at Universidad Indoamérica from October 2022 to August 2024. …”
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    Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment by Elizabeth J. Lyons, Deborah F. Tate, Dianne S. Ward, Kurt M. Ribisl, J. Michael Bowling, Sriram Kalyanaraman

    Published 2012-01-01
    “…Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. …”
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