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The Italian version of the Virtual Dementia Tour: Manual translation and an analysis of consistency, validity, and reliability of its pre‐ post‐experience survey
Published 2022-01-01“…Method In this paper we present the Italian version of the VDT and discuss its internal validity and test–retest reliability for the pre–post experience survey defined by the VDT procedure. Results An Italian sample (N = 419; mean age = 44.8; standard deviation 14.2) completed the tour and a 5‐item survey provided before and after the experience revealed the disposition toward people with dementia changed. …”
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Effects of Cryotherapy on sensation and pinch strength
Published 2013-07-01“…The z-scores although negative, TPD sensations for thumb and finger were not statistically different pre and post experiment, p value 0.458 and 0.154 respectively. …”
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Assessing the Impact of Force Feedback in Musical Knobs on Performance and User Experience
Published 2024-11-01“…Performance results showed that the Detent mode significantly improved pitch accuracy and vibrato stability compared to No-FF, while the Spring mode did not show a similar improvement. Post-experiment interviews showed that preferences for Spring and Detent modes varied, and the applicants provided suggestions for future knob designs. …”
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Effects of transcranial direct current stimulation on dual-task performance in older and young adults: A systematic review and meta-analysis
Published 2024-12-01“…Results: The result revealed that real tDCS significantly reduced: dual-task cost (DTC) on gait speed (MD = 3.68, 95 %CI-1.04 to 6.33, P = 0.006), DTC on postural sway (PS) velocity (MD = -25.49, P < 0.00001), DTC on PS area (MD = -53.96, P < 0.00001), and significantly improved DT PS velocity (SMD = -0.61, P = 0.02), with low certainty of evidence post- experiment compared to sham tDCS in OA. However, in young adults, there was no significant difference post-experiment between real and sham tDCS on DT stride time variability (P = 0.18) and DTC on stride time variability (P = 0.34) with low certainty of evidence. …”
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Exploring Miscommunications in the Construction Industry Through Experiments
Published 2025-04-01“…The study entails a five-step process: literature review, experiment design, questionnaire formulation, experiment execution, and post-experiment survey. Data analysis indicates that the owners and designers interpreted the communication processes and contents differently, with the presence of communication barriers leading to misunderstandings, errors, and misinterpretation of the design ideas. …”
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Medicine at theatre: a tool for well-being and health-care education
Published 2025-02-01“…The specific goal was to study the effectiveness of a specially designed theater intervention in enhancing psychological well-being and awareness of some aspects such as the doctor-patient relationships, communication skills, pro-social behavior, and empathy. A pre- and post-experience questionnaire was used to track the audience’s response. …”
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AutoRL-Sim: Automated Reinforcement Learning Simulator for Combinatorial Optimization Problems
Published 2024-08-01“…Additionally, they have the ability to analyze post-experiment data or save them for future analysis.…”
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Peer led team learning in introductory biology: effects on peer leader critical thinking skills.
Published 2015-01-01“…However, no significant quantitative differences in peer leaders' critical thinking skills were found between pre- and post-experience CCTST measurements or between experimental and control groups.…”
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Supplemental online resources improve data literacy education: Evidence from a social science methods course.
Published 2024-01-01“…We find no differential impacts based on pre-treatment GPA or underrepresented status, and a post-experiment survey suggests that the online supplemental instruction modules are also well-received by students. …”
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‘I would want to listen to it as a medicine’ – Lo-fi music and state anxiety, a mixed-methods pilot study on young adults
Published 2024-12-01“…It employs a mixed-methods intervention design to assess the preliminary effectiveness of lo-fi music in alleviating state anxiety and explores its possible underlying mechanisms. A pre-post experiment (n = 76) followed by interviews (n = 27) was conducted on young adults pursuing post-graduate education in Karnataka, India. …”
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Three-Dimensional Creation and Physical Movement in Art Therapy Using Virtual Reality Painting
Published 2025-04-01“…Through observational methods, we examined user operational behaviors and conducted semi-structured interviews post-experiment to explore their painting performance and usage behaviors in the virtual environment. …”
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Digital Twin for Developing and Verifying Semiconductor Packaging License Models
Published 2025-04-01“…We compared the pre- and post-experiment scores of industry experts to evaluate the operation time of five participants and their feedback. …”
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Exploring the attitude of ESP learners towards using automated writing evaluation to assess their writing
Published 2023-06-01“…The sample of the study consisted of 201 second-year students from the college of engineering at the Arab Academy for Science, Technology and Maritime Transport, Egypt. A post-experiment questionnaire was utilized to investigate the students` attitudes towards using AWE to assess their writing. …”
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Using translation process research to explore the creation of subtitles: an eye tracking study comparing professional and trainee subtitlers
Published 2018-07-01“…We collected data from eye tracking, screen recording, mouse clicks and keystroke logging, and post-experiment interviews. In Experiment 1, professionals and trainees exhibited different subtitling processes, with trainees following a highly structured sequence of viewing, spotting, translation and revision stages. …”
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Use of narratives to enhance childhood vaccine acceptance: Results of an online experiment among Canadian parents
Published 2024-12-01“…This study aims to evaluate the effects of a narrative-based intervention on parents’ attitudes and vaccination intentions. In a pre-post experiment, 2,000 parents of young children recruited from an online pan-Canadian panel were randomly exposed to one of the three videos presenting narratives to promote childhood vaccination or a control condition video about the importance and benefits of physical activity in children. …”
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Improving Programming Skills: The Impact of Interactive E-Learning Tools on Student Success
Published 2025-02-01“…A quantitative approach was employed with 100 diploma-level IT students, divided into an Experimental Group that utilized e-learning resources and a Non-experimental Group that followed traditional teaching methods. Pre- and post-experiment questionnaires evaluated attitudes, preferences, and programming proficiency. …”
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SELF-REPAIR AND MOTIVATION IN LEGAL AND MEDICAL SIMULTANEOUS INTERPRETING: REFLECTIONS FROM STUDENT INTERPRETERS
Published 2025-06-01“…With this aim in mind, this case study involves an English-to-Turkish simultaneous interpreting experiment with 7 senior student interpreters enrolled in Simultaneous Interpreting course at a major university in İzmir, Türkiye, and corroborated with a post-experiment questionnaire and student reflective reports within the scope of Schön's concept of "reflection". …”
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Video Games That Educate: Breaking Gender Stereotypes and Promoting Gender Equality with a Serious Video Game
Published 2025-03-01“…By conducting a pre-post experiment while collecting game learning analytics data, we explore how Kiddo can raise students’ awareness of gender stereotypes. …”
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Enhancing technical vocabulary acquisition in ESP context through virtual content development with Articulate Storyline
Published 2025-01-01“…Furthermore, a sub-group of the experimental group voluntarily participated in post-experiment phone interviews to explore their perspectives on using Storyline-based content for technical vocabulary learning. …”
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Behavioural Realism and Its Impact on Virtual Reality Social Interactions Involving Self-Disclosure
Published 2025-03-01“…However, as shown in our post-experiment survey, some participants reported that they preferred the avatar with less behavioural realism. …”
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