-
1
Visualization of Online-Game Players Based on Their Action Behaviors
Published 2008-01-01“…Our visualization approach is evaluated using log of an online game where three-player types according to Bartle's taxonomy are found, that is, achievers, explorers, and socializers.…”
Get full text
Article -
2
Beyond Risk: How the Z Generation Resist the Temptation of Online Games
Published 2024-03-01Subjects: Get full text
Article -
3
Online game addiction in adolescent: What should school counselor do?
Published 2019-12-01“…Online game addiction in adolescents has become one of the problems that get a lot of public attention. …”
Get full text
Article -
4
A Real-Time Facial Expression Recognition System for Online Games
Published 2008-01-01“…Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. …”
Get full text
Article -
5
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments
Published 2018-01-01Get full text
Article -
6
Rethinking Indonesian Anti-Money Laundering Laws in the Age of Online Gaming Economies
Published 2024-10-01“…Indonesia’s Anti-Money Laundering (AML) laws were originally designed to combat traditional financial crimes; however, the rise of virtual items in online gaming economies presents new challenges. This study aims to assess whether the current legal framework is equipped to address the use of virtual items in money laundering activities. …”
Get full text
Article -
7
The Effect of Personality on Online Game Flow Experience and the Eye Blink Rate as an Objective Indicator
Published 2017-01-01“…A total of 48 participants were recruited to play an online game and subsequently asked to recall the songs they had heard while they were playing the game. …”
Get full text
Article -
8
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
Published 2014-01-01Get full text
Article -
9
-
10
University proceedings. Volga region. Social sciences
Published 2024-11-01Subjects: “…online games…”
Article -
11
Komunikasi Virtual melalui Perilaku Trash-Talking Antar Pemain Game Online Mobile Legends
Published 2025-01-01“… The current digital era makes people tend to use online media rather than conventional media. Online games are media that are often used by people, one of which is the mobile legend game. …”
Get full text
Article -
12
Komunikasi Virtual melalui Perilaku Trash-Talking Antar Pemain Game Online Mobile Legends
Published 2025-01-01“… The current digital era makes people tend to use online media rather than conventional media. Online games are media that are often used by people, one of which is the mobile legend game. …”
Get full text
Article -
13
A Study on Digital Game Addictions of Adolescents in the Covid-19 Pandemic
Published 2022-05-01“…In this context, this study aimed to understand the antecedents of high school students’ online game addiction risks. The survey method was used in the study. …”
Get full text
Article -
14
Log-Based Analysis of Creativity in the Context of Computational Thinking
Published 2024-12-01“…We report on a study that examined how creativity is manifested in the context of CT, specifically while solving computational problems in an online game-based learning environment for early programming. …”
Get full text
Article -
15
The potential for productive use of the digital service LearningApps in teaching foreign languages
Published 2024-12-01“…The main methods chosen were questionnaires and sociological surveys related to the introduction of digital tools at the university, allowing to assess the attitude of all participants towards the introduction of online games in the process of learning foreign languages. …”
Get full text
Article -
16
Le recours aux jeux vidéo dans la sensibilisation à la ville durable. Analyse comparative pour une évaluation en termes d’éthique et d’engagement du citoyen-joueur.
Published 2021-10-01“…The article focuses on the interactions between sustainable cities and digital devices from the point of view of environmental citizenship. Focused on online games simulating the city of the future and its debate, the paper develops the issue of the player's commitment as a citizen. …”
Get full text
Article -
17
Examining Adolescents’ Technology Addiction Levels Before and After COVID-19 Pandemic
Published 2023-10-01“…It was observed that the students' highest addiction levels were in instant messaging, website use, social network use and online gaming, respectively. While the addiction levels of the participants varied based on the time spent on social networks and online gaming, the interaction effect between owning a computer and the family socioeconomic level also caused significant differences. …”
Get full text
Article -
18
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
Published 2023-01-01“…People of all ages enjoy playing games, making online gaming a part of the modern lifestyle. Online games as digital products can reach gamers without being hindered by various limitations such as time and location. …”
Get full text
Article -
19
«Gamification» of crime – new challenge for the EU
Published 2024-12-01“…This approach, known as gamification, resonates with a young audience familiar with online games. At the same time, gaming and adjacent platforms themselves are increasingly becoming platforms for recruiting minors. …”
Get full text
Article -
20
Penggunaan Internet Dikalangan Siswa SD di Kota Ternate: Suatu Survey, Penerapan Algoritma Clustering dan Validasi DBI
Published 2020-12-01“…For activities when opening YouTube there are 61.60% often watching videos on YouTube with 61.60% cardboard videos, comedy 49.80% and educational content 28.40%. As for online games, those active in playing online games are 49.41%. …”
Get full text
Article