Showing 21 - 27 results of 27 for search '"online game"', query time: 0.04s Refine Results
  1. 21

    Disposal of In-Game Items for Consideration in Polish Personal Income Tax by Michalina Duda-Hyz

    Published 2024-12-01
    “…This is an issue which has received little attention in the tax literature to date and which, given the growing popularity of online games and the blurring of the boundaries between the real and virtual economy, is of significant practical importance. …”
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  2. 22

    Internet Gaming Disorder and Unmet Psychological Needs: Mediating Roles of Self-Esteem, Depression, and Escapism by Z. Gedik, M. Gulec

    Published 2024-09-01
    “…In this regard, a personal information form, the Internet Gaming Disorder Scale-Short Form, Motives for Online Gaming Questionnaire, Basic Psychological Need Satisfaction Scale-In General, Rosenberg Self-Esteem Scale, and the Hospital Anxiety Depression Scale-Depression Subscale were administered. …”
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  3. 23

    Extending the game immersion questionnaire to online users by Valērijs Dombrovskis, Jeļena Ļevina, Aleksejs Ruža

    Published 2025-02-01
    “…IntroductionThe Game Immersion Questionnaire (GIQ) serves as a tool for evaluating immersion within the realm of online gaming. Immersion is a crucial psychological state experienced by users interacting with digital environments, influencing their engagement, engrossment, and total involvement. …”
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  4. 24

    The moderating effects of physical activity on social anxiety and sleep disturbance: managing gaming disorder in young e-sports players by Serdar Solmaz, Mehmet İnan, Mustafa Yaşar Şahin

    Published 2025-02-01
    “…The immersive and competitive nature of online gaming has been associated with an increase in mental health issues such as anxiety and insomnia among individuals with IGD. …”
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  5. 25

    A Study of Occupational Therapy Strategies and Psychological Regulation of Students’ Internet Addiction in the Mobile Social Media Environment by Xueqin Zhang

    Published 2022-01-01
    “…The attitude towards online games is entertainment to kill time, a tool to escape the pressure of study and to gain the fun of friends comparing with each other. …”
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  6. 26

    Optimasi Klasifikasi Sentimen Komentar Pengguna Game Bergerak Menggunakan Svm, Grid Search Dan Kombinasi N-Gram by Syahroni Wahyu Iriananda, Renaldi Widi Budiawan, Aviv Yuniar Rahman, Istiadi Istiadi

    Published 2024-08-01
    “…Hasil menunjukkan bahwa dengan dataset gabungan (Allgame) dan integrasi fitur seleksi N-Gram Unigram, Bigram, dan Trigram (UniBiTri), model ini mencapai akurasi 87,3%, presisi 88,5%, recall 85,5%, dan AUC 0,9081, menggunakan kernel Fungsi Basis Radial (RBF) dengan validasi silang k-fold (k=10).   Abstract   Online gaming has become a significant cultural phenomenon within a rapidly expanding industry. …”
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  7. 27

    Performance of RIS-Secured Short-Packet NOMA Systems With Discrete Phase-Shifter to Protect Digital Content and Copyright Against Untrusted User by Nguyen Quang Sang, Hye-Young Kim, Tan N. Nguyen, Minh Bui Vu, Phuong T. Tran, Tran Trung Duy, Byung-Seo Kim, Miroslav Voznak

    Published 2025-01-01
    “…Future wireless communications are expected to serve a wide range of emerging applications, such as Online Gaming, Extended Reality (XR), Metaverses, Healthcare or Telemetry, where communication from diverse connected Internet of Things (IoT) devices require not only stringent conditions such as ultra-reliability and low-latency communication (URLLC) together with high bandwidth but also concerns about content security as well as copyright protection. …”
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