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Use of gamification to increasing motivation in learning
Published 2022-06-01Subjects: “…gamification…”
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Gamifikasi Dalam Kelas Bahasa Indonesia Bagi Penutur Asing (BIPA) Anak
Published 2025-01-01Subjects: “…Gamification…”
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3
Can Occupational Stress be Reduced by Gamification? A Study of Newcomers
Published 2023-10-01Subjects: Get full text
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4
Gamified Virtual Reality Training for Visuospatial Ability in Neuroradiology
Published 2024-09-01Subjects: Get full text
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5
Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
Published 2023-12-01Subjects: Get full text
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6
A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
Published 2024-12-01Subjects: Get full text
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7
Kahoot! as innovation gamification for examination
Published 2022-06-01Subjects: “…gamification…”
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8
Use of Badges as Achievements to Enhance Online Learning
Published 2024-01-01Subjects: Get full text
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9
The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
Published 2025-01-01Subjects: “…gamification…”
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10
Mobile technology, games and nature areas: The tourist perspective
Published 2014-01-01Subjects: Get full text
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11
The Power of Play: Investigating the Effects of Gamification on Motivation and Engagement in Physics Classroom
Published 2025-01-01Subjects: Get full text
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One Nudge Can Be Enough:Reducing Cigarette ButtLittering in Public Areas
Published 2024-11-01Subjects: “…littering, cigarette butts, nudge, gamification, priming, salience…”
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14
The Effect of Gamification in Flipped Classroom on the Critical Thinking of Female Child Trainer Students in Yazd Technical and Vocational College
Published 2023-11-01Subjects: Get full text
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15
Gamified Shoulder Rehabilitation for Mild Stroke Patients Using Virtual Reality
Published 2025-01-01Subjects: “…gamification…”
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16
Innovative gamification strategies to improve student learning outcomes in vocational high schools
Published 2024-09-01Subjects: “…gamification, learning outcomes, learning media, wheels and tires…”
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17
The use of serious games for psychological education and training: a systematic review
Published 2025-02-01Subjects: Get full text
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18
The Ethical Challenges of Gamification in Iran: Uncovering the Dark Side
Published 2024-06-01Subjects: Get full text
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Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
Published 2020-01-01Subjects: Get full text
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DIGITAL BADGES AS REWARDS IN SCIENCE EDUCATION: STUDENTS’ PERCEPTIONS AND EXPERIENCES
Published 2024-06-01Subjects: Get full text
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