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Perfunctory gamification in the world of second language learning
Published 2022-04-01Subjects: Get full text
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22
Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
Published 2025-01-01Subjects: “…gamification…”
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23
Serious gaming for digital growth. Reducing waste through the Lean mindset
Published 2022-12-01Subjects: Get full text
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24
Playing is sharing. La condivisione e il tempo libero nelle reti sociali di gioco
Published 2019-06-01Subjects: Get full text
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25
MONITORING OF QUALITY OF EDUCATIONAL ACHIEVEMENTS: SUBJECT, FUNCTIONS, METHODS
Published 2017-06-01Subjects: Get full text
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26
Evaluation of Problem Based Gamification Learning (PBGL) Model on Critical Thinking Ability with Artificial Intelligence Approach Integrated with ChatGPT API: An Experimental Study
Published 2024-09-01Subjects: “…Gamification…”
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27
The Greenhouse Effect: Using Student-Generated Agricultural Data to Warm Up Students for Data-Based Decision Making
Published 2025-01-01Subjects: Get full text
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28
Gamification Application for Promoting and Encouraging Physical Activity in the Elderly
Published 2024-06-01Subjects: “…gamification application…”
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29
Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
Published 2025-01-01Subjects: Get full text
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30
Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data
Published 2025-02-01Subjects: Get full text
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31
Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
Published 2024-11-01Subjects: “…Gamification…”
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32
Konsep 4R Sebagai Moderasi Pengaruh Gamifikasi Terhadap Niat Membeli Kembali dan Pengalaman Merek Konsumen Shopee
Published 2024-07-01Subjects: Get full text
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33
THE USE OF GAMIFICATION IN THE PREVENTION OF DYSLEXIA OF CHILDREN IN PRESCHOOL AGE
Published 2024-02-01Subjects: “…gamification…”
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34
Triskelion—In Pursuit of Proficiency Through Immersive Gameplay
Published 2025-01-01Subjects: “…gamification…”
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35
Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations
Published 2025-01-01Subjects: Get full text
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36
TEACHER PERSPECTIVES ON AI-DRIVEN GAMIFICATION: IMPACT ON STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES
Published 2023-10-01Subjects: “…AI-driven gamification…”
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37
Unveiling personalized and gamification-based cybersecurity risks within financial institutions
Published 2025-02-01Subjects: “…Gamification…”
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38
College English teaching in a digital environment: The experience of China
Published 2025-01-01Subjects: Get full text
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39
The potential for productive use of the digital service LearningApps in teaching foreign languages
Published 2024-12-01Subjects: Get full text
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40
Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
Published 2025-01-01Subjects: “…Gamification…”
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