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Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs
Published 2020-04-01Get full text
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Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
Published 2025-02-01“…Abstract This study integrated the fields of computational thinking (CT), game design, and design thinking through a scoping review, exploring their research development trends, as well as their applications and implications for education. …”
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Neural networks utilization in the video game industry
Published 2024-10-01Subjects: Get full text
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Computational Game Unit Balancing based on Game Theory
Published 2025-01-01“…The algorithm takes the initial unit parameters provided by the game designer and optimizes them with minimal changes using gradient descent. …”
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Developing 21st Century Chemistry Learning through Designing Digital Games
Published 2018-01-01“…In this study, students were provided opportunities to take on the role of game designers, developing digital games while learning chemistry. …”
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Serious Games Accessibility Design Model for Low-Vision Children
Published 2023-01-01“…This paper proposed a serious games design model for low-vision children. The three main components are accessibility, game design, and pedagogy. …”
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Game Factors and Game-Based Learning Design Model
Published 2015-01-01“…It can assist educational game designers in developing interesting games.…”
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Effectiveness of Mobile Health–Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of...
Published 2025-01-01“…“Feedback” was the most important game design element, followed by “Avatar.” …”
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Perfunctory gamification in the world of second language learning
Published 2022-04-01“…The present work outlines several potential solutions to the problem of perfunctory game design practices that alienate hardcore gamers. …”
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Gaming Science: Exploring the Intersection of Science and Video Games
Published 2024-12-01Get full text
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Story and Recall in First-Person Shooters
Published 2008-01-01“…If story does, indeed, have a more direct influence, then it is clearly a more powerful and immediate tool in game design than either simply reward system or golden thread.…”
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Decision Support Model for Introduction of Gamification Solution Using AHP
Published 2014-01-01“…Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. …”
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Time and Space in Digital Game Storytelling
Published 2010-01-01“…Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. …”
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Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland
Published 2025-01-01“…This paper introduces the ‘Land Use Game’, a prototype serious game designed to engage citizens—particularly younger demographics—in participatory land use planning. …”
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Petri Net Model for Serious Games Based on Motivation Behavior Classification
Published 2013-01-01“…They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classification of motivation behavior with Petri nets. …”
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Children's experiences of play in digital spaces: A scoping review.
Published 2022-01-01“…This scoping review has identified a lack of articles focusing on children's experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.…”
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