Showing 281 - 300 results of 322 for search '"creativity"', query time: 0.05s Refine Results
  1. 281
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    Digital Words of Wisdom? Digital Storytelling with Older People – Ponderings of a (fairly) new PhD Research Candidate and a (growing) older Digital Storytelling practitioner by Jenkins Tricia

    Published 2015-10-01
    “…(4) The Pros and Cons of Digital Storytelling Projects (5) Extending Creative Practice and Silver Stories – Two Transnational Projects Linking Digital Storytelling and Older people – a sustainable model? …”
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    Article
  3. 283

    Negative effects of humor in marketing communications by Baltezarević Ivana, Baltezarević Radoslav

    Published 2023-01-01
    “…In a digital context, a corporation can enhance brand awareness by creating a creative, hilarious, and viral product promotion that consumers share with their peers. …”
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    Article
  4. 284

    Family adoption program (FAP) as a learning tool—perceptions of students and faculty of community medicine by Rajyalakshmi Chepuru, Kuppli Sai Sushma, Sarada Vadlamani, Rongala V. Manasa, Bodhi Srividya Vennam

    Published 2025-01-01
    “…Most of them agreed that it is a good academic tool to learn communication skills, identify health problems in the community and various determinants of health, develop creative thinking and reasoning. The faculty mentioned that they faced challenges in arranging logistics. …”
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    Article
  5. 285

    Neurocognitive dynamics and behavioral differences of symmetry and asymmetry processing in working memory: insights from fNIRS by Izabela Maria Sztuka, Simone Kühn

    Published 2025-02-01
    “…Overall, our findings highlight the complex, region-specific brain activation patterns in response to visual symmetry, emphasizing the nuanced role of symmetry in cognitive processing during memory tasks and their potential implication for creative thinking.…”
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    Article
  6. 286

    Impact of Social Inequality on Education in Bumbaire Sub-County Bushenyi District. by Ainembabazi, Mollen

    Published 2024
    “…The study recommended that school authorities provide and promote recreational activities such as athletics, football, debating societies, scrabble, and creative writing. These activities can help inculcate discipline, foster a spirit of sportsmanship, friendship, and competitiveness, and reduce social inequalities. …”
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    Thesis
  7. 287

    INSTITUTIONAL POLICIES ON ARTIFICIAL INTELLIGENCE IN UNIVERSITY LEARNING, TEACHING AND RESEARCH by Oleksandr V. Spivakovsky, Serhii A. Omelchuk, Vitaliy V. Kobets, Nataliia V. Valko, Daria S. Malchykova

    Published 2023-10-01
    “…The recommendations are aimed at empowering all participants to select educational components creatively and at improving the efficiency of the educational process and research activities through the use of AI tools. …”
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    Article
  8. 288
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    Assessing Walkability in Sulaimani City Center by Roza Abdullatif Radha, Rozhen Kamal Mohammed-Amin, Alan Faraydoon Ali

    Published 2020-06-01
    “…To address this gap in the literature, this study systematically assesses the state of walkability in the city center of Sulaimani, the cultural capital of the Kurdistan Region of Iraq, and a UNESCO creative city in literature. This paper report results from assessing and comparing the physical characters of the six major interconnecting streets (Mawlawy, Kawa, Sabunkaran, Peramerd, Goran, and Bekas streets) in the center of Sulaimani city. …”
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    Article
  10. 290

    Building support for children and families affected by stroke (BUILD CARE): Study protocol. by Maja Kevdzija, Lisa Bartha-Doering, Ruth Heying, Ann Heylighen, Andrea Jelić, Pleuntje Jellema, Anna Franziska Kalhorn, Sophie Mandl, Gesine Marquardt, Birgit Moser, Magdalena Muszynska-Spielauer, Els Ortibus, Anna-Theresa Renner, Anne-Sophie Schoß, Piet Tutenel

    Published 2025-01-01
    “…A multi-method approach is adopted, including qualitative (in-depth interviews and participatory creative methods) and quantitative (online questionnaire and cognitive assessments) research methods. …”
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    Article
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    Ordos Mausoleum of Genghis Khan: History and Modernity by Nomin D. Tsyrenova, Chingis Ts. Tsyrenov

    Published 2024-11-01
    “…The Ordos Mausoleum of Genghis Khan and the tourist complex of the same name can be considered as one of the modern forms of the cult of veneration of Genghis Khan, as well as a striking example of the pragmatic implementation of the policy of memory on the part of the official Chinese authorities in relation to the great conqueror and the Mongol Empire as a whole. Thanks to a creative approach to the practical implementation of the course of reforms and openness in the field of culture of small peoples, the central and regional Chinese authorities were able to create a completely harmonious synthesis of Chinese and Mongolian cultural traditions, commercialize and synthesize the cultural and aesthetic-symbolic potential of the memory of the Mongol Empire and modern Chinese statehood represented by Genghis Khan and the memorial complex in his honor in Ordos, relying on regional public-private partnerships. …”
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    Article
  15. 295

    Formación universitaria e intervención social: una contribución de las técnicas gestálticas / University Education and Social Intervention: A Contribution from Gestalt Techniques... by Roser Manzanera-Ruiz, Francisco Sierra-Luque, Purificación Borrego-García

    Published 2015-12-01
    “…This involves the renovation of traditional teaching methods towards other more creative aspects of learning that emphasize the “know-how” and take into consideration the individual’s emotional and psychological dimensions. …”
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    Article
  16. 296

    How does playfulness (re)frame the world? Evidence for selective cognitive and behavioral redirecting in times of adversity by Xiangyou Shen, Zoe Crawley

    Published 2025-02-01
    “…Sequential analyses including MANOVA, ANOVA, and ANCOVA were performed to examine overall, univariate, and adjusted group differences, respectively, validated by sensitivity analysis across three group categorization methods.ResultsThree sets of contrasting findings evidenced selective playful (re)framing effects, wherein more playful individuals (1) shared similar perceptions of current risk and protective factors while adopting a more optimistic future outlook, (2) perceived similar levels of vulnerability and isolation but engaged in significantly higher levels of resilient coping and adaptive leisure, and (3) participated in similar categories and frequencies of leisure activities but with higher experiential quality, marked by greater immersion, activeness, and positive affect.DiscussionPlayfulness functions as a “color spotlight” rather than “rose-tinted glasses,” with selective influence through “lemonading”—creatively imagining and pursuing positive possibilities to cultivate adaptive, enjoyable experiences while maintaining a clear-eyed realism about challenges. …”
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    Article
  17. 297

    Assessment and comparative study of Entrance Skin Dose for digital panoramic x-Ray equipments by Bayan Saber Ibrahim, Hassan Ali Mahmood

    Published 2019-12-01
    “…From flexible patient positioning to creative innovations and high image quality, these panoramic imaging units represent 2D dental imaging at its finest. …”
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    Article
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    GENERATIVE ARTIFICIAL INTELLIGENCE VS HUMANS IN THE PROCESS OF CREATING CORPORATE IDENTITY ELEMENTS by Kateryna P. Osadcha, Maryna V. Osadcha

    Published 2023-12-01
    “…The technologies of generative artificial intelligence have already been used by people to perform not only intellectual tasks, but also creative ones, in particular in the field of design. …”
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    Article
  20. 300

    Taking into account students' psychotypes and using their neuropsychological maps when implementing digital educational technologies within the Metaverse by Galiya Ldokova, Svetlana Frumina, Suad Abdalkareem Alwaely

    Published 2025-02-01
    “…It was revealed that learning using digital online technologies in the context of the Metaverse has a positive effect on the development of the mobility of neural processes, and cognitive and psychophysiological mechanisms, increases the involvement and motivation of students to acquire new knowledge, helps to normalize the balance between the psychophysiological processes of excitation and inhibition, activates the areas of the cerebral cortex responsible for will, emotions, self-awareness, motivation and communication, contributes to the development of communicative competence, critical thinking and creative potential of the student's personality. The scientific contribution of the authors is to confirm the relationship between the students' psychotype, the dominant activity of the brain lobes, and the level of academic success, which substantiates the positive significance of individualization of learning based on the introduction of virtual and augmented reality technologies into the educational process in higher education institutions. …”
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    Article