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21
Éducation aux données ou enseignement des données : quelles humanités numériques au lycée ?
Published 2022-06-01Subjects: “…computer science…”
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22
Les réseaux de personnages de science-fiction : échantillons de lectures intermédiaires
Published 2017-11-01Subjects: Get full text
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23
Revealing the rhetorical moves and linguistic patterns in discipline-related undergraduate thesis
Published 2022-08-01Subjects: Get full text
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24
Des cités hallucinées à la grille invisible, William Gibson et les métamorphoses du cyberespace
Published 2017-11-01Subjects: Get full text
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25
PYTHON PROGRAMMING LANGUAGE AS A MEANS OF TRAINING FUTURE TEACHERS OF COMPUTER SCIENCE WHEN WORKING WITH ARDUINO
Published 2024-12-01Subjects: Get full text
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26
Understanding ChatGPT: Impact Analysis and Path Forward for Teaching Computer Science and Engineering
Published 2025-01-01Subjects: Get full text
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27
Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk
Published 2017-11-01Subjects: Get full text
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28
Le continuum Gibson : le Cyberespace et les récits du Mervyn Kihn de Gibson
Published 2017-11-01Subjects: Get full text
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29
Machines désirantes : des sexbots aux OS amoureux
Published 2017-11-01Subjects: Get full text
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30
Les contenus « informatiques » et leur(s) reconstruction(s) par des élèves de CM2. Etude didactique
Published 2014-01-01Subjects: Get full text
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31
Artificial Intelligence in Science and Society: The Vision of USERN
Published 2025-01-01Subjects: Get full text
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32
Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
Published 2017-11-01Subjects: “…computer science…”
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33
Numérique et humanités : de l’ancillarité à la fécondité grâce à la modélisation computationnelle des connaissances
Published 2023-07-01Subjects: “…computer science…”
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34
Combining CS Unplugged and L2T2L to Bridge the Computing Illiteracy Gap of the Elderly Population: A Case Study
Published 2025-01-01Subjects: Get full text
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35
Articuler histoire et informatique, enseignement et recherche : le PIREH de l’université Panthéon-Sorbonne
Published 2020-01-01Subjects: Get full text
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36
Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions
Published 2025-01-01Subjects: “…Computer science…”
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37
An Introduction to Object-Oriented Programming with Java /
Published 2006Subjects: “…Object-oriented programming (Computer science) 1557…”
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38
« KOMM, KÜSS MICH COMPUTER / KOMM, PROGRAMMIERE MICH »
Published 2017-11-01Subjects: “…computer science…”
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40
Advisor-Oriented Course Recommendation System Using Student Grades
Published 2023-09-01Subjects: Get full text
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