Showing 61 - 80 results of 161 for search '"avatar"', query time: 0.04s Refine Results
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    To be or not to be, when synthetic data meet clinical pharmacology: A focused study on pharmacogenetics by Jean‐Baptiste Woillard, Clément Benoist, Alexandre Destere, Marc Labriffe, Giulia Marchello, Julie Josse, Pierre Marquet

    Published 2025-01-01
    “…In conclusion, our study provides valuable insights into the performance of CT‐GAN, TVAE, and Avatar methods for synthetic data generation in pharmacogenetic research. …”
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  5. 65

    Action observation with motor simulation of reactive stepping: A randomized study in older adults with a history of falls by Lotte Hagedoorn, Aurora Ruiz-Rodríguez, Ilse Leijen, Edwin van Asseldonk, Vivian Weerdesteyn

    Published 2025-01-01
    “…The AOMS group was tested after simulation of 20 reactive steps demonstrated by either a human actor (HumanAOMS) or a virtual avatar (AvatarAOMS). The control group was tested without prior observation. …”
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  6. 66

    Queer gender identities and videogames by Mark Maletska

    Published 2024-12-01
    “…Three major thematic categories were identified in the publications: representation of queer gender identities in videogames; player–avatar connections and gender dysphoria; and queer gender identities in game-related spaces. …”
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  7. 67

    On the Multimodal Resolution of a Search Sequence in Virtual Reality by Nils Klowait

    Published 2023-01-01
    “…In virtual reality (VR), participants may not always have hands, bodies, eyes, or even voices—using VR helmets and two controllers, participants control an avatar through virtual worlds that do not necessarily obey familiar laws of physics; moreover, the avatar’s bodily characteristics may not neatly match our bodies in the physical world. …”
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  8. 68

    Survival of the mediated by Deuze Mark

    Published 2010-01-01
    “…Using examples such as the appropriation of the movie "Avatar" by activists around the world it is argued how our orientation to media provides adaptive advantage in contemporary postgeographical society.…”
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  9. 69

    EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text by Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka

    Published 2010-01-01
    “…Based on the result of the Affect Analysis Model, the developed EmoHeart (“object” in Second Life) triggers animations of avatar facial expressions and visualizes emotion by heart-shaped textures.…”
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  10. 70

    Feasibility study of emotion mimicry analysis in human–machine interaction by Herag Arabian, Tamer Abdulbaki Alshirbaji, Ashish Bhave, Verena Wagner-Hartl, Marcel Igel, J. Geoffrey Chase, Knut Moeller

    Published 2025-01-01
    “…The proposed system functions as a digital mirror, initially displaying an animated avatar’s face expressing a predefined emotion. Users are then asked to mimic the avatar’s expression. …”
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  11. 71

    The Stanley Parable : le joueur contre le narrateur by Douglas Hoare

    Published 2021-03-01
    “…Une lutte s’instaure alors entre le joueur et le narrateur pour le contrôle de l’histoire.Cette lutte entre narrateur et avatar, au cœur de la mécanique ludique de The Stanley Parable, nous semble questionner la place du joueur dans le dispositif du jeu vidéo. …”
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  13. 73

    L’adultère à l’ère numérique : Une discussion sur la non/monogamie et le développement des technologies numériques à partir du cas Ashley Madison by Nathan Rambukkana, Maude Gauthier

    Published 2017-06-01
    “…The interview also mobilizes his current work on digital intimacies, including an interest for avatar infidelity. Infidelity, heteronormativity and non/monogamy are at the heart of this article, as well as the transformations brought by the digital. …”
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  14. 74

    L’identité dans The Talos Principle, The Stanley Parable et The Swapper by Tristan Bera

    Published 2018-10-01
    “…Through the games Talos Principle (Croteam, Devolver digital, december 2014), The Stanley Parable (Galatic cafe, october 2013) et The Swapper (Facepalm Games, may 2013), this study asks character/avatar's identity linked to their environment and themselves to make the idea of reciprocal grants emerges in identity development.…”
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  15. 75

    L’humain et l’écran, à l’écran : The Cat, the Reverend and the Slave d’Alain Della Negra et Kaori Kinoshita (2010) by Anaïs Guilet

    Published 2021-10-01
    “…The film literally re-incarnates these avatars, which are both traces of a presence to oneself as well as a tool enabling communication. …”
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  16. 76

    Construction of a mobile game for learning Libras - Guess teaching by João A. F. Furquim, Flávia B. Blum Haddad, Débora G. Ribeiro Dias

    Published 2025-01-01
    “…The game proposes challenges and rewards through questions and answers and also presents Libras signs created by an avatar. As a background, it comments on the importance and emergence of educational games and highlights the history of Libras, presenting concepts, definitions, and curiosities of this little-explored language. …”
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  17. 77

    Combining Unity with machine vision to create low latency, flexible and simple virtual realities by Yuri Ogawa, Raymond Aoukar, Richard Leibbrandt, Jake S. Manger, Zahra M. Bagheri, Luke Turnbull, Chris Johnston, Pavan K. Kaushik, Jaxon Mitchell, Jan M. Hemmi, Karin Nordström

    Published 2025-01-01
    “…In both cases, real‐time tracking was interfaced with Unity to control the location and rotation of the tethered animal's avatar in the virtual world. We developed a user‐friendly Unity Editor interface, CAVE, to simplify experimental design and data storage without the need for coding. …”
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  18. 78

    Hiérophanie et sotériologie dans les traditions ismaéliennes du sous-continent indo-pakistanais by Michel Boivin

    Published 2000-07-01
    “…But, Sultân Muhammad Shâh eliminated all intercessors and presented himself as the qâ'im, an individual savior accesible to all here and now.In the religious literature of the Khojâhs (ginân-s), although 'Alî appears as the mahdi, the imam is known as Naklankî, the name given to the 10th avatar of Vishnû, which is not yet revealed for the Hindus. …”
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  19. 79

    Socially interactive industrial robots: a PAD model of flow for emotional co-regulation by Fabrizio Nunnari, Dimitra Tsovaltzi , Matteo Lavit Nicora , Matteo Lavit Nicora , Sebastian Beyrodt , Pooja Prajod , Lara Chehayeb , Ingrid Brdar , Antonella Delle Fave , Luca Negri , Elisabeth André, Patrick Gebhard , Matteo Malosio 

    Published 2025-01-01
    “…This article presents the development of a socially interactive industrial robot. An Avatar is used to embody a cobot for collaborative industrial assembly tasks. …”
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  20. 80

    Les nouvelles frontières des Jeux Anthropologiques de Saint-Louis by Fabrice Delsahut

    Published 2012-06-01
    “…The impact of race studies on the ways of thinking sport, contrary to what the different chairmen of the IOC tried hard to make believe during the new decades, was not only a mere avatar of the Olympic movement. Finally, we shall make some forecasts regarding the influence of that interracial athletic show outside the United States that surely allowed a certain perception of otherness and limited the integration of native peoples in the world sports fabric.…”
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