Showing 1 - 5 results of 5 for search '"Strategy game"', query time: 0.04s Refine Results
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    A Multiagent Potential Field-Based Bot for Real-Time Strategy Games by Johan Hagelbäck, Stefan J. Johansson

    Published 2009-01-01
    “…We present a multiagent potential field-based bot architecture that is evaluated in two different real-time strategy game settings and compare them, both in terms of performance, and in terms of softer attributes such as configurability with other state-of-the-art solutions. …”
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    Penerapan Algoritma Fuzzy Mamdani untuk Memberikan Saran yang Optimal dalam Pengambilan Keputusan pada Permainan KArtu Monster by Muhammad Rizky Perdana, Andika Sundawaijaya, Ahlijati Nuraminah

    Published 2022-12-01
    “…Abstract The Yu-Gi-Oh monster card game is a strategy game that takes turns between players by issuing the right cards to attack or defend with the aim of reducing enemy life points and protecting the player's own life points. …”
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  4. 4

    Multi-level agent architecture for war games by YU Xiaohan, YUAN Duo, YAO Changhua

    Published 2025-02-01
    “…To address this, this paper proposes a multi-level agent architecture for military strategy games based on the "Intent-Task-Action" framework, aiming to integrate various technical strengths for intelligent agent modeling in these games. …”
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    Turn-Based War Chess Model and Its Search Algorithm per Turn by Hai Nan, Bin Fang, Guixin Wang, Weibin Yang, Emily Sarah Carruthers, Yi Liu

    Published 2016-01-01
    “…War chess gaming has so far received insufficient attention but is a significant component of turn-based strategy games (TBS) and is studied in this paper. First, a common game model is proposed through various existing war chess types. …”
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