-
1
Rehabilitation program for elderly to improve physical and cognitive activities using Nintendo Switch: A feasibility study in care settings
Published 2025-03-01“…This study aimed to evaluate the usability of the Nintendo Switch for elderly individuals, including ease of use, understanding of the games, and the user interface, as well as to assess the engagement and adherence levels of elderly participants in the program. …”
Get full text
Article -
2
The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers
Published 2018-01-01“…Twenty elderly women were divided into two groups: group I: trained with the use of the Nintendo Wii; group II: trained using the Nintendo Wii and the addition of sensory information (subpatellar bandage). …”
Get full text
Article -
3
Balance rehabilitation with a virtual reality protocol for patients with hereditary spastic paraplegia: Protocol for a clinical trial.
Published 2021-01-01“…The interventions will include vestibular rehabilitation with virtual reality using the Wii® console, Wii-Remote and Wii Balance Board (Nintendo), and the studies will include pre- and post intervention assessments. …”
Get full text
Article -
4
Validity and Reliability of Dynamic and Functional Balance Tests in People Aged 19-54: A Systematic Review
Published 2024-04-01“…The Star Excursion Balance Test and Y-Balance Test exhibited moderate to high reliability, establishing them as dependable measures of dynamic balance. The Nintendo Wii Balance Board, Clever Balance Board, and Posturomed device also displayed excellent reliability for assessing dynamic postural balance. …”
Get full text
Article -
5
Does Competence Determine Who Leads in a Dyadic Cooperative Task? A Study of Children with and without a Neurodevelopmental Disorder
Published 2018-01-01“…Postural sway was measured using Nintendo Wii Balance Boards, and dyads performed a tangram task while standing on these balance boards, with the number of puzzles solved correctly serving as the measure of task performance. …”
Get full text
Article -
6
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Published 2008-01-01“…Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” …”
Get full text
Article -
7
Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
Published 2025-01-01“…Ultimate</i> (<i>SSBU</i>) by Nintendo were explored, aiming to elucidate the connection between the operation sounds of adept and intermediate esports competitors and their day-to-day fluctuations in game performance and emotional well-being. …”
Get full text
Article -
8
Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke
Published 2021-01-01“…This study was aimed to test the effect of the Nintendo Wii Sports Resort on mobility and health-related quality of life among patients who have suffered a moderate stroke. …”
Get full text
Article