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"The Catcher in the Rye" Meets "Life is Strange"
Published 2025-03-01“…Salinger’s literary classic The Catcher in the Rye, published in 1951, can be effectively integrated into the English language classroom by pairing it with the narrative adventure game Life is Strange, released in 2015 by Dontnod. The two works are combined to discuss narrative and perspective in storytelling to spark meaningful discussions about sensitive topics such as struggles as a young adult, mental health, grief, bullying, gender, and sexual identity. …”
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Le serpent et le papillon. Temps et narration dans Life is Strange (DontNod, 2015)
Published 2021-01-01“…Life is strange met en scène une héroïne capable de bouleverser le cours du temps. …”
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Life is Strange: la anatomía del drama interactivo. DOI: 10.37785/nw.v3n2.a13
Published 2019-07-01“…El propósito de este estudio es analizar el drama interactivo: Life is Strange, de la productora Dontnod Entertainment. …”
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The Landscape of Robinson Crusoe in China: A Bibliometric Analysis
Published 2022-01-01“…Daniel Defoe’s novel The Life and Strange Surprising Adventures of Robinson Crusoe has an everlasting impact in China since its first entrance in Cantonese in 1902. …”
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Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games
Published 2022-07-01“…Recent years, which have marked the release of titles such as Fallout 4 (Bethesda Game Studios, 2015) and Life Is Strange (Square Enix, 2015), attest to a certain amount of interest invested in Beat mythos by both indie game developers and the biggest game studios in the world, thereby opening a new chapter in representing the Beats in visual media. …”
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