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Immersive Virtual Reality and AI (Generative Pretrained Transformer) to Enhance Student Preparedness for Objective Structured Clinical Examinations: Mixed Methods Study
Published 2025-04-01“…JMIR Serious Games…”
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2
The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomi...
Published 2024-11-01“…JMIR Serious Games…”
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3
User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
Published 2025-01-01“…JMIR Serious Games…”
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4
Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation
Published 2024-11-01“…JMIR Serious Games…”
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5
Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clin...
Published 2025-01-01“…JMIR Serious Games…”
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6
Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
Published 2025-03-01“…JMIR Serious Games…”
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7
Authors’ Reply: Is the Pinball Machine a Blind Spot in Serious Games Research?
Published 2025-04-01“…JMIR Serious Games…”
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8
Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic Trial
Published 2025-03-01“…JMIR Serious Games…”
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9
The Positive Effect of Video-Game Play on College Students’ Anxiety and Depression Symptoms During the COVID-19 Pandemic Shelter-in-Place Lockdowns: Mixed Methods Study
Published 2025-05-01“…JMIR Serious Games…”
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10
Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: Randomized Pilot Trial
Published 2025-03-01“…JMIR Serious Games…”
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11
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study
Published 2024-12-01“…JMIR Serious Games…”
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12
Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial
Published 2025-02-01“…JMIR Serious Games…”
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13
Effectiveness of Mobile Health–Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of...
Published 2025-01-01“…JMIR Serious Games…”
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14
Nature Engagement Outcomes of Viewing Nature Through a 360° Video or a Tablet Screen: Randomized Trial
Published 2025-06-01“…JMIR Serious Games…”
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15
Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study
Published 2025-02-01“…JMIR Serious Games…”
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16
Discriminative Power of the Serious Game Attention Slackline in Children and Adolescents With and Without Attention-Deficit/Hyperactivity Disorder: Validation Study
Published 2025-05-01“…JMIR Serious Games…”
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17
Is the Pinball Machine a Blind Spot in Serious Games Research?
Published 2025-04-01“…JMIR Serious Games…”
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18
Factors Influencing Virtual Reality as a Distraction Tool for Venipuncture in Children: Observational Pilot Feasibility Study
Published 2025-05-01“…JMIR Serious Games…”
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19
Correction: Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study
Published 2025-04-01“…JMIR Serious Games…”
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20
Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review
Published 2025-04-01“…JMIR Serious Games…”
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