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41
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Published 2008-01-01“…International Journal of Computer Games Technology…”
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42
Quality Measures for Improving Technology Trees
Published 2015-01-01“…International Journal of Computer Games Technology…”
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43
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
Published 2018-01-01“…International Journal of Computer Games Technology…”
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44
Testing Metaphorical Educational FPS Games
Published 2009-01-01“…International Journal of Computer Games Technology…”
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45
Organizational Gameplay: The Player as Designer of Character Organizations
Published 2015-01-01“…International Journal of Computer Games Technology…”
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46
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
Published 2017-01-01“…International Journal of Computer Games Technology…”
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47
Long Memory of Pathfinding Aesthetics
Published 2009-01-01“…International Journal of Computer Games Technology…”
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48
Unlocking Learning: Investigating the Replayability of Educational Games
Published 2024-01-01“…International Journal of Computer Games Technology…”
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49
MovieRemix: Having Fun Playing with Videos
Published 2011-01-01“…International Journal of Computer Games Technology…”
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50
Team Sports for Game AI Benchmarking Revisited
Published 2021-01-01“…International Journal of Computer Games Technology…”
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51
Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study
Published 2014-01-01“…International Journal of Computer Games Technology…”
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52
Recognition of Emotions for People with Autism: An Approach to Improve Skills
Published 2022-01-01“…International Journal of Computer Games Technology…”
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53
Ambient Games, Revealing a Route to a World Where Work is Play?
Published 2008-01-01“…International Journal of Computer Games Technology…”
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54
MEnDiGa: A Minimal Engine for Digital Games
Published 2017-01-01“…International Journal of Computer Games Technology…”
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55
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
Published 2013-01-01“…International Journal of Computer Games Technology…”
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56
Dynamic Projection Mapping with a Single IR Camera
Published 2017-01-01“…International Journal of Computer Games Technology…”
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57
Turn-Based War Chess Model and Its Search Algorithm per Turn
Published 2016-01-01“…International Journal of Computer Games Technology…”
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58
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Published 2010-01-01“…International Journal of Computer Games Technology…”
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59
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
Published 2018-01-01“…International Journal of Computer Games Technology…”
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60
How Color Properties Can Be Used to Elicit Emotions in Video Games
Published 2016-01-01“…International Journal of Computer Games Technology…”
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Article