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MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design
Published 2025-05-01Subjects: “…Game Design…”
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Evaluating a Serious Game for Math: Is it Useful and Fun?
Published 2025-01-01Subjects: “…Game Design…”
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Video game prototyping using fuzzy logic
Published 2025-04-01Subjects: “…game design…”
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Generative AI in Game Design: Enhancing Creativity or Constraining Innovation?
Published 2025-05-01Subjects: Get full text
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Video Games to Counter Discrimination and Disinformation
Published 2025-05-01Subjects: Get full text
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Cards, cubes, and collaboration: a case study of the development of an educational board game
Published 2025-04-01Subjects: “…Game design…”
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Le champ historien comme terrain de jeu.La conception de jeux vidéo d’histoire face au « droit de véto » des sources
Published 2022-12-01Subjects: “…History ; Assassin’s Creed ; conception ; computer game ; sources ; game design…”
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Naming Games After Cities: Learning from Modern Board Game Design for Game-Based Planning Approaches
Published 2025-05-01Subjects: Get full text
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Teaching soft skills in higher education through serious games: validation of the Compete! gamification
Published 2025-08-01Subjects: Get full text
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The Future of Gaming: How Artificial Intelligence is Revolutionizing the Industry
Published 2025-01-01Subjects: Get full text
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Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris
Published 2018-08-01Subjects: Get full text
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Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
Published 2018-12-01Subjects: Get full text
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Supporting learning in synchronous collaborative game design in virtual worlds: A synergy between technological and pedagogical considerations
Published 2025-12-01Subjects: Get full text
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Integrating Sustainable Concepts into Blended Learning and Interactive Game System Design
Published 2025-05-01Subjects: Get full text
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(DG)2DP: A New Process for Digital Game and Digital Gamification Development
Published 2024-01-01Subjects: Get full text
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A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds
Published 2025-05-01Subjects: Get full text
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Modeling Mobile Game Design Features Through Grounded Theory: Key Factors Influencing User Behavior
Published 2025-06-01Subjects: Get full text
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Introducing CRIS—A unified framework for systematic literature searches across disciplines
Published 2025-06-01Subjects: Get full text
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