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Audio technology for improving social interaction in extended reality
Published 2025-01-01“…Frontiers in Virtual Reality…”
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2
To pre-process or not to pre-process? On the role of EEG enhancement for cybersickness characterization and the importance of amplitude modulation features
Published 2025-01-01“…Frontiers in Virtual Reality…”
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3
Coaching 5.0, coaching for the fifth industrial revolution
Published 2025-02-01“…Frontiers in Virtual Reality…”
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4
Enjoy it! Cosmetic try-on apps and augmented reality, the impact of enjoyment, informativeness and ease of use
Published 2025-02-01“…Frontiers in Virtual Reality…”
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5
Editorial: Virtual reality in industry: spotlight on women
Published 2025-02-01“…Frontiers in Virtual Reality…”
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6
Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences
Published 2025-01-01“…Frontiers in Virtual Reality…”
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7
Enhancing augmented reality with machine learning for hands-on origami training
Published 2025-01-01“…Frontiers in Virtual Reality…”
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8
Corrigendum: Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game
Published 2025-02-01“…Frontiers in Virtual Reality…”
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9
Developing a virtual reality application for online arts and psychomotor therapies using action research
Published 2025-01-01“…Frontiers in Virtual Reality…”
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10
Metaverse in industrial contexts - a comprehensive review
Published 2025-01-01“…Frontiers in Virtual Reality…”
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11
Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game
Published 2025-01-01“…Frontiers in Virtual Reality…”
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12
The challenges of consent in a decentralised metaverse: exploring ethically informed protections and standards to safeguard humans
Published 2025-02-01“…Frontiers in Virtual Reality…”
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13
Ethical concerns in contemporary virtual reality and frameworks for pursuing responsible use
Published 2025-01-01“…Frontiers in Virtual Reality…”
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