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Vom spielbasierten zum spielenden Lernen
Published 2025-06-01Subjects: “…digital game-based learning…”
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Promoting EFL Students' Engagement by Using Bamboozle: Digital Game-Based Learning in Indonesian Higher Education
Published 2024-08-01Subjects: “…bamboozle, students' engagement, digital game-based learning, higher education…”
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Enhancing Children’s Insurance-Related Knowledge and Learning Attitudes Through Digital Game-Based Learning
Published 2025-05-01Subjects: “…Digital Game-based Learning…”
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Influence of narrative settings on learning success in virtual reality games – a case study with “Bridge of Knowledge VR”
Published 2025-03-01Subjects: Get full text
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Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions
Published 2025-01-01Subjects: Get full text
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Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study
Published 2025-05-01Subjects: Get full text
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7
English Quest : Exploration du potentiel pédagogique des IA génératives dans l’apprentissage des langues
Published 2025-04-01Subjects: Get full text
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Differentiated Learning and Digital Game Based Learning: The KIDEDU Project
Published 2022-12-01Subjects: Get full text
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ENHANCING MEDIA AND INFORMATION LITERACY THROUGH EXPERIENTIAL GAME-BASED LEARNING
Published 2025-07-01Subjects: Get full text
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10
A Bird Matching Game: Difficulty, Rewards and Intrinsic Motivation
Published 2024-11-01Subjects: “…digital game based learning…”
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Peer Coaching to Reflect on Digital Games in Geography Lessons During the Debriefing
Published 2025-04-01Subjects: “…digital game-based learning…”
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A virtual reality game for older adults’ immersive learning
Published 2025-07-01Subjects: Get full text
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AN EVALUATION OF SERIOUS GAMES AND COMPUTER-BASED LEARNING ON STUDENT OUTCOMES IN UNIVERSITY LEVEL GEOGRAPHIC EDUCATION
Published 2022-12-01Subjects: Get full text
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Designing for Engagement in Primary Health Education Through Digital Game-Based Learning: Cross-National Behavioral Evidence from the iLearn4Health Platform
Published 2025-06-01Subjects: “…digital game-based learning (DGBL)…”
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Exploring digital games-based learning design for enhancing resilience in higher education students: unveiling the potential of RESSIL
Published 2025-04-01Subjects: Get full text
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