Showing 1 - 6 results of 6 for search '"Counter-Strike"', query time: 0.05s Refine Results
  1. 1

    AMuCS: Affective multimodal Counter-Strike video game dataset by Marios Fanourakis, Guillaume Chanel

    Published 2025-07-01
    “…To address these issues, we have recorded 256 participants at LAN events while they played the first person shooter, Counter-Strike: Global Offensive. Our dataset consists of several complementary modalities: physiological signals (ECG, EDA, Respiration), behavioural signals (facial expressions, eyetracking, depth images, seat pressure), computer interaction (keyboard and mouse events, game actions), and stimulus information (gameplay video, game logs). …”
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    On Problem of Training of Professional Commentators of Computer Sports (e-Sports) by P. A. Sukhodimtsev

    Published 2018-07-01
    “…The content of the educational module is described, created on the basis of the model, tested in part in the professional activities of the author of this article as a sport commentator of “Counter-Strike: Global Offensive” in open company “Ruhab.”…”
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  4. 4

    The competitive esports physiological, affective, and video dataset by Maciej Behnke, Wadim Krzyżaniak, Jan Nowak, Szymon Kupiński, Patrycja Chwiłkowska, Szymon Jęśko Białek, Maciej Kłoskowski, Patryk Maciejewski, Kacper Szymański, Daniël Lakens, Kate Petrova, Jeremy P. Jamieson, James J. Gross

    Published 2025-01-01
    “…Here, we present the Competitive Esports Physiological, Affective, and Video (CEPAV) dataset, in which 300 male Counter Strike: Global Offensive gamers participated in a study aimed at optimizing affect during esports tournament1. …”
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  5. 5

    Factors influencing real-money purchases of virtual goods in first person shooter games by Nguyễn Hoàng Phú, Mã Văn Khôi, Nguyễn Trọng An, Nguyễn Huỳnh Cẩm Tú

    Published 2025-03-01
    “…This study investigates the influence of key factors, including social interaction, skills, challenges, achievements, and focused attention, on gamers’ purchase intention of virtual goods in Counter-Strike 2. It examines how achieving “flow” impacts purchase intention, with continuous usage intention as a mediator. …”
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  6. 6

    Zbrojenia Japonii w obliczu napiętej sytuacji w Azji Wschodniej by Michał Iwańczuk

    Published 2023-07-01
    “…The author analyzes the geopolitical factors affecting Japan's security, the international situation in the region, potential threats to the state, as well as the current capabilities of Japan's Self-Defense Forces and key plans for their expansion, such as the acquisition of missiles that enable counter-strikes, the development of air defense and investment in modern military technology. …”
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