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141
Eye-to-eye or face-to-face? Face and head substitution for co-located augmented reality
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142
Recreational and tourist destination research methods
Published 2016-06-01“…To study and synthesis of theoretical and methodological approaches to determining the conceptual and terminology used RTDe research methods and logical structure and system analysis (structural and geographic analysis); in identifying and clarifying the spatial patterns of differences in territorial organization used methods of space-time analysis; for comparative characteristics of individual properties RTDe and regional level – comparative method; to systematize information, determine the classification categories of types and subtypes RTDe – methods of systematization and classification; to study the history of RTDe, the origin of their individual components and varieties – historical-geographical method; in the present state of research, planning and organizational and functional structure of different types RTDe methods applied field research (conducted in 2006-2013 years.) poll (questionnaire), peer assessment, recording and evaluation of Christian sacred objects for the needs of tourism and recreation, mathematical logic and computer graphics, and other cartographic modeling. At all stages of the research methods used general scientific information analysis, synthesis, systematization, generalization and analogies, verification, comparison and others. …”
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143
Real-Time Cloth Simulation on Virtual Human Character Using Enhanced Position Based Dynamic Framework Technique
Published 2020-12-01“…Cloth simulation and animation has been the topic of research since the mid-80's in the field of computer graphics. Enforcing incompressible is very important in real time simulation. …”
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144
Exploring the flexibility of m-point quaternary approximating subdivision schemes with free parameter
Published 2024-11-01“…The results indicated that the proposed family offered enhanced smoothness and control, making it suitable for a wide range of applications in computer graphics and geometric modeling.…”
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145
A Powerful Approach in Visualization: Creating Photorealistic Landscapes with AI
Published 2025-07-01“…Recent advancements in computer graphics have enabled more sophisticated approaches to landscape representation. …”
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146
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147
SMPL Variable Model for 3D Reconstruction and Image Fusion in Animation Media Applications
Published 2025-01-01“…3D human reconstruction is a pivotal research area in computer vision and computer graphics, with broad applications in fields such as virtual reality, animation media, and medical simulation. …”
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148
Trends and Techniques in 3D Reconstruction and Rendering: A Survey with Emphasis on Gaussian Splatting
Published 2025-06-01“…Three-Dimensional Gaussian Splatting (3DGS), an important advancement in the field of computer graphics and 3D vision, has emerged to greatly accelerate the rendering process in novel views’ synthesis. …”
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149
Endovascular technique simulator for Neuroradiology learning
Published 2020-06-01“…Meetings were held between the neuroradiologist specialist and programmers to develop the simulator, which was carried out in three phases: design of the arterial system, design of the prototype of the arterial system in computer graphics, and confection of the arterial system simulator in 3D. …”
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150
Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D
Published 2025-03-01“…Performing accurate and precise collision detection is a key to real-time applications in computer graphics, games, physical-based simulation, virtual reality, augmented reality, and research and development. …”
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151
Density uncertainty quantification with NeRF-Ensembles: Impact of data and scene constraints
Published 2025-03-01“…In the fields of computer graphics, computer vision and photogrammetry, Neural Radiance Fields (NeRFs) are a major topic driving current research and development. …”
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152
Updimensioning strategy derived from synthetic equiaxed grain structures for approximating 3D grain size distributions from 2D visualizations with 1D parameters
Published 2024-10-01“…Abstract We generated synthetic equiaxed grain structures using computer graphics software to explore the relationship between various grain size determination methods and true three-dimensional (3D) grain diameters. …”
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153
Design and Development of a Public AI Referee Assistance System Based on Harmony OS Platform
Published 2025-03-01“…In this sense, one AI referee assistance system is a small-scale system developed under the guidance of computer vision theory and technology, using deep learning-based object detection algorithms and computer graphics-related knowledge. Its main function is to use computer vision technology to make correct and fair judgments on controversial decisions in badminton matches. …”
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154
A Method for Measuring the Visual Coherence of Buildings in Residential Historic Areas: A Case Study of the Xiaoxihu Historic Area in Nanjing, China
Published 2024-05-01“…It collected visual data through photography, with deep learning and computer graphics processing tools being utilized to identify and extract the visual elements. …”
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155
Systematic review: a bibliometric analysis of building technology and its potential applications to artificial intelligence in the field of cultural heritage conservation from 2013...
Published 2025-02-01“…While applications of computer graphics and photogrammetry primarily focus on morphological analysis, structural analysis remains underexplored. …”
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156
Accelerating Euclidean Distance Transforms: A Fast and Flexible Approach With Multi-Vendor GPU, Multi-Threading, and Multi-Language Support
Published 2025-01-01“…Euclidean distance transforms are fundamental in image processing and computer vision, with critical applications in medical image analysis and computer graphics. However, existing implementations often lack performance, flexibility, or cross-platform compatibility. …”
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157
HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
Published 2020-07-01“…Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capable of communicating the tangible and intangible values of remains of ancient ruins. …”
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158
B-spline curve theory: An overview and applications in real life
Published 2024-12-01“…In addition, we offer valuable insights into the diverse applications of B-spline curves in computer graphics, toy design, the electronics industry, architecture, manufacturing, and various engineering sectors. …”
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159
A Comparative Study of Descriptors for Quadrant-Convexity
Published 2025-06-01Get full text
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160
RETRACTED: Amplitude and Phase Computable Ocean Wave Real-Time Modeling with GPU Acceleration
Published 2022-08-01“…Large-scale, real-time ocean simulations are the biggest challenge to the authenticity of the visual system of CBATS and are also currently the main research hotspot in the field of computer graphics. In this paper, a hybrid Ocean Modeling Method based on wavelet transform is presented. …”
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