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1941
Modeling Slotted Aloha as a Stochastic Game with Random Discrete Power Selection Algorithms
Published 2009-01-01“…Journal of Computer Systems, Networks, and Communications…”
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1942
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Published 2008-01-01“…International Journal of Computer Games Technology…”
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Article -
1943
Effects of Wind on Virtual Plants in Animation
Published 2013-01-01“…International Journal of Computer Games Technology…”
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Article -
1944
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
Published 2019-01-01“…International Journal of Computer Games Technology…”
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1945
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
Published 2019-01-01“…International Journal of Computer Games Technology…”
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Article -
1946
A Comprehensive Review of Serious Games in Health Professions
Published 2014-01-01“…International Journal of Computer Games Technology…”
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Article -
1947
Comparing Expert Driving Behavior in Real World and Simulator Contexts
Published 2013-01-01“…International Journal of Computer Games Technology…”
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Article -
1948
Implementation of the C4.5 Algorithm in Predicting the Interest of Prospective Students in Choosing Higher Education
Published 2025-01-01“…Buana Information Technology and Computer Sciences…”
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Article -
1949
Visualization of Online-Game Players Based on Their Action Behaviors
Published 2008-01-01“…International Journal of Computer Games Technology…”
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Article -
1950
Assessing Institutional Performance Using Machine Learning Algorithms
Published 2024-09-01“…Wasit Journal of Computer and Mathematics Science…”
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Article -
1951
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments
Published 2018-01-01“…International Journal of Computer Games Technology…”
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Article -
1952
Experimental Measurements of Host Identity Protocol for Mobile Nodes' Networks
Published 2009-01-01“…Journal of Computer Systems, Networks, and Communications…”
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Article -
1953
Multiagent Systems as an Approach to Building Fuzzy voter Communities using fuzzy languages
Published 2025-01-01“…Buana Information Technology and Computer Sciences…”
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Article -
1954
Affect and Metaphor Sensing in Virtual Drama
Published 2010-01-01“…International Journal of Computer Games Technology…”
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Article -
1955
An Efficient Algorithm to Find Broadcast Schedule in Ad Hoc TDMA Networks
Published 2008-01-01“…Journal of Computer Systems, Networks, and Communications…”
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Article -
1956
Petri Net Model for Serious Games Based on Motivation Behavior Classification
Published 2013-01-01“…International Journal of Computer Games Technology…”
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Article -
1957
A comparative approach of analyzing data uncertainty in parameter estimation for a Lumpy Skin Disease model
Published 2025-01-01“…Computer Methods and Programs in Biomedicine Update…”
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Article -
1958
Using Game Development to Teach Software Architecture
Published 2011-01-01“…International Journal of Computer Games Technology…”
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Article -
1959
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Published 2009-01-01“…International Journal of Computer Games Technology…”
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Article -
1960
Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition
Published 2022-01-01“…International Journal of Computer Games Technology…”
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