The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.

Since the use of mobile devices outpaces that of laptops and desktop computers today, the usability of these mobile devices is an important consideration. When mobile learning (a new kind of electronic learning) takes shape, bringing an important feature of mobility, the trend expands deeper into te...

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Main Authors: Muhaise, Hussein, Businge,Phelix Mbabazi, Ssemaluulu, Paul, Muhoza, Gloria
Format: Article
Language:en_US
Published: Kabale University 2024
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Online Access:http://hdl.handle.net/20.500.12493/1997
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author Muhaise, Hussein
Businge,Phelix Mbabazi
Ssemaluulu, Paul
Muhoza, Gloria
author_facet Muhaise, Hussein
Businge,Phelix Mbabazi
Ssemaluulu, Paul
Muhoza, Gloria
author_sort Muhaise, Hussein
collection KAB-DR
description Since the use of mobile devices outpaces that of laptops and desktop computers today, the usability of these mobile devices is an important consideration. When mobile learning (a new kind of electronic learning) takes shape, bringing an important feature of mobility, the trend expands deeper into teaching and learning. Usability describes the quality characteristics of software product usage; hence, usability testing is a crucial concern in developing companies for the success of product deployment and use. The vast majority of existing usability evaluation approaches were created for desktop software development. As a result, currently, existing models do not specifically address mobile learning, presenting a gap that we aimed to remedy. The study developed a model that estimates usability as a function of aggregated usability influencing factors. To provide a more comprehensive model, the proposed model includes essential features from other accessible models and incorporates the majority of those that assist mobile learning. A mobile learning prototype application was designed, tested, and installed to evaluate the efficiency of the developed model, coupled with a task list for objective research. Using a sophisticated statistical technique, the feedback from the experiment and survey was then utilized to assess and validate the prototype application in terms of high, average, or low usability. The findings act as guides for eLearning-developing businesses to create more relevant mobile learning applications with high levels of usability.
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spelling oai:idr.kab.ac.ug:20.500.12493-19972024-08-01T00:03:14Z The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda. Muhaise, Hussein Businge,Phelix Mbabazi Ssemaluulu, Paul Muhoza, Gloria Usability Software Quality Prototyping Objective test Subjective test Since the use of mobile devices outpaces that of laptops and desktop computers today, the usability of these mobile devices is an important consideration. When mobile learning (a new kind of electronic learning) takes shape, bringing an important feature of mobility, the trend expands deeper into teaching and learning. Usability describes the quality characteristics of software product usage; hence, usability testing is a crucial concern in developing companies for the success of product deployment and use. The vast majority of existing usability evaluation approaches were created for desktop software development. As a result, currently, existing models do not specifically address mobile learning, presenting a gap that we aimed to remedy. The study developed a model that estimates usability as a function of aggregated usability influencing factors. To provide a more comprehensive model, the proposed model includes essential features from other accessible models and incorporates the majority of those that assist mobile learning. A mobile learning prototype application was designed, tested, and installed to evaluate the efficiency of the developed model, coupled with a task list for objective research. Using a sophisticated statistical technique, the feedback from the experiment and survey was then utilized to assess and validate the prototype application in terms of high, average, or low usability. The findings act as guides for eLearning-developing businesses to create more relevant mobile learning applications with high levels of usability. 2024-05-23T13:03:11Z 2024-05-23T13:03:11Z 2024 Article Muhaise, Hussein et al. (2024). The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities.: A Case of Kabale University, Uganda. Kabale: Kabale University. Kabale: Kabale University. http://hdl.handle.net/20.500.12493/1997 en_US application/pdf Kabale University
spellingShingle Usability
Software Quality
Prototyping
Objective test
Subjective test
Muhaise, Hussein
Businge,Phelix Mbabazi
Ssemaluulu, Paul
Muhoza, Gloria
The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.
title The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.
title_full The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.
title_fullStr The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.
title_full_unstemmed The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.
title_short The Taxonomy Mobile Learning Applications in Higher Institutions of Learning in Ugandan Universities: A Case of Kabale University, Uganda.
title_sort taxonomy mobile learning applications in higher institutions of learning in ugandan universities a case of kabale university uganda
topic Usability
Software Quality
Prototyping
Objective test
Subjective test
url http://hdl.handle.net/20.500.12493/1997
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