Cultural Heritage and Gamification: Xenia Progetti solutions that revolutionize the ways of learning and visiting cultural sites
In recent years, the concept of gamification has acquired increasing relevance, becoming a valid and recognized learning methodology. Gamification, using characteristic elements of games, such as prizes, timed challenges and competitions, makes the learning process more engaging and interactive, th...
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| Main Authors: | Luca Antonio Falzone, Viola Massa, Antonio GianMaria Spampinato |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
mediaGEO soc. coop.
2024-11-01
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| Series: | Archeomatica |
| Online Access: | https://mediageo.it/ojs/index.php/archeomatica/article/view/2042 |
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