The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Reading and Writing in any domain, whether it is law, rap songs, academic essays, superhero comics, or whatever, are not just ways of decoding print, they are also caught up with ways of doing things, thinking about things, valuing things, and interacting with other people – that is, they are caught...
Saved in:
Main Author: | Miller Liam |
---|---|
Format: | Article |
Language: | English |
Published: |
Sciendo
2019-12-01
|
Series: | Cultural Science |
Subjects: | |
Online Access: | https://doi.org/10.5334/csci.129 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES
by: Elena Shliakhovchuk
Published: (2023-12-01) -
Who Gets to Play? Disability, Open Literacy, Gaming
by: Ellis Katie, et al.
Published: (2019-12-01) -
Teaching Open Literacies
by: Croeser Sky
Published: (2020-12-01) -
Development of a mnemonic card game for sustainability literacy in Master of Business Administration programmes
by: Magdalena J. Grobler
Published: (2025-01-01) -
Open Literacy: Games, Social Responsibility and Social Innovation: Editorial Introduction to the Special Issue of Cultural Science Journal
by: Hartley John, et al.
Published: (2019-12-01)