An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study

International literature in the field of rehabilitation and psychological support is increasingly characterized by the inclusion and use of video games and virtual media, even if the results are controversial. The theoretical basis on which the study presented is based is Video Game Therapy<sup&g...

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Main Authors: Maura Crepaldi, Francesco Bocci, Marcello Sarini, Andrea Greco
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Information
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Online Access:https://www.mdpi.com/2078-2489/16/1/68
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author Maura Crepaldi
Francesco Bocci
Marcello Sarini
Andrea Greco
author_facet Maura Crepaldi
Francesco Bocci
Marcello Sarini
Andrea Greco
author_sort Maura Crepaldi
collection DOAJ
description International literature in the field of rehabilitation and psychological support is increasingly characterized by the inclusion and use of video games and virtual media, even if the results are controversial. The theoretical basis on which the study presented is based is Video Game Therapy<sup>®</sup>. This approach uses commercial video games, which are generally free or available at a relatively low cost. These games possess many essential functions that make them practical as preventive tools or support for integration into traditional therapies. Video Game Therapy<sup>®</sup> allows the patient to reflect on emotional containment and cognitive self-regulation to establish a state of mental balance and well-being. It encourages insight and leads the player to reflect on some salient aspects of their character and lifestyle and their emotions and thoughts linked to specific life episodes relived in the game setting. Starting from these premises, the study shows promising results, presenting a single case of a boy with social isolation problems and relational difficulties, in which significant changes were highlighted in the perception, expression, and management of emotions, as well as in metacognition and self-efficacy.
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spelling doaj-art-fecc82468d344855bdef0ec7e4b9ecbc2025-01-24T13:35:20ZengMDPI AGInformation2078-24892025-01-011616810.3390/info16010068An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case StudyMaura Crepaldi0Francesco Bocci1Marcello Sarini2Andrea Greco3Department of Human and Social Sciences, University of Bergamo, 24129 Bergamo, ItalyAssociazione Play Better e Società Italiana di Psicologia Individuale, 42123 Reggio Emilia, ItalyDepartment of Psychology, University of Milano-Bicocca, 20126 Milan, ItalyDepartment of Human and Social Sciences, University of Bergamo, 24129 Bergamo, ItalyInternational literature in the field of rehabilitation and psychological support is increasingly characterized by the inclusion and use of video games and virtual media, even if the results are controversial. The theoretical basis on which the study presented is based is Video Game Therapy<sup>®</sup>. This approach uses commercial video games, which are generally free or available at a relatively low cost. These games possess many essential functions that make them practical as preventive tools or support for integration into traditional therapies. Video Game Therapy<sup>®</sup> allows the patient to reflect on emotional containment and cognitive self-regulation to establish a state of mental balance and well-being. It encourages insight and leads the player to reflect on some salient aspects of their character and lifestyle and their emotions and thoughts linked to specific life episodes relived in the game setting. Starting from these premises, the study shows promising results, presenting a single case of a boy with social isolation problems and relational difficulties, in which significant changes were highlighted in the perception, expression, and management of emotions, as well as in metacognition and self-efficacy.https://www.mdpi.com/2078-2489/16/1/68Video Game Therapy<sup>®</sup>social isolationNEET
spellingShingle Maura Crepaldi
Francesco Bocci
Marcello Sarini
Andrea Greco
An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
Information
Video Game Therapy<sup>®</sup>
social isolation
NEET
title An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
title_full An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
title_fullStr An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
title_full_unstemmed An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
title_short An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
title_sort integrated approach of video game therapy sup r sup a case study
topic Video Game Therapy<sup>®</sup>
social isolation
NEET
url https://www.mdpi.com/2078-2489/16/1/68
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