Exploration of intelligent education method:mobile game assisted research teaching
The technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of th...
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Language: | zho |
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China InfoCom Media Group
2019-12-01
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Series: | 物联网学报 |
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Online Access: | http://www.wlwxb.com.cn/zh/article/doi/10.11959/j.issn.2096-3750.2019.00136/ |
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author | Hao SHENG Li RUAN Ke XU Jun HAN Zhang XIONG Xiaopeng GAO Weifeng LYU |
author_facet | Hao SHENG Li RUAN Ke XU Jun HAN Zhang XIONG Xiaopeng GAO Weifeng LYU |
author_sort | Hao SHENG |
collection | DOAJ |
description | The technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of the mobile intelligent terminal.Based on the fragmentation of learning content and the innovation of mobile communication technology,a ubiquitous learning theory oriented to auxiliary teaching was proposed,which made full use of the advantages of fragmentation time and mobile learning and made fragmented learning possible.Then,the feasibility of game assisted teaching was demonstrated,including the collaborative learning network,situational cognitive theory and ubiquitous learning.In addition,a learner-centered game assisted teaching model was proposed,which consists of three parts including game assisted teaching strategy,learner and teaching design model.It pays more attention to the realization of expected teaching objectives and the maintenance of learning stickiness.Finally,the feasibility and effectiveness of ubiquitous learning theory were verified by the experimental results of two courses of mobile phone assisted teaching,which makes mobile game assisted teaching a useful supplement to traditional classroom teaching. |
format | Article |
id | doaj-art-fdea252fffb841daa28fe067fe008794 |
institution | Kabale University |
issn | 2096-3750 |
language | zho |
publishDate | 2019-12-01 |
publisher | China InfoCom Media Group |
record_format | Article |
series | 物联网学报 |
spelling | doaj-art-fdea252fffb841daa28fe067fe0087942025-01-15T02:52:44ZzhoChina InfoCom Media Group物联网学报2096-37502019-12-0139110059645417Exploration of intelligent education method:mobile game assisted research teachingHao SHENGLi RUANKe XUJun HANZhang XIONGXiaopeng GAOWeifeng LYUThe technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of the mobile intelligent terminal.Based on the fragmentation of learning content and the innovation of mobile communication technology,a ubiquitous learning theory oriented to auxiliary teaching was proposed,which made full use of the advantages of fragmentation time and mobile learning and made fragmented learning possible.Then,the feasibility of game assisted teaching was demonstrated,including the collaborative learning network,situational cognitive theory and ubiquitous learning.In addition,a learner-centered game assisted teaching model was proposed,which consists of three parts including game assisted teaching strategy,learner and teaching design model.It pays more attention to the realization of expected teaching objectives and the maintenance of learning stickiness.Finally,the feasibility and effectiveness of ubiquitous learning theory were verified by the experimental results of two courses of mobile phone assisted teaching,which makes mobile game assisted teaching a useful supplement to traditional classroom teaching.http://www.wlwxb.com.cn/zh/article/doi/10.11959/j.issn.2096-3750.2019.00136/intelligent educationubiquitous learningmobile gameassisted teaching |
spellingShingle | Hao SHENG Li RUAN Ke XU Jun HAN Zhang XIONG Xiaopeng GAO Weifeng LYU Exploration of intelligent education method:mobile game assisted research teaching 物联网学报 intelligent education ubiquitous learning mobile game assisted teaching |
title | Exploration of intelligent education method:mobile game assisted research teaching |
title_full | Exploration of intelligent education method:mobile game assisted research teaching |
title_fullStr | Exploration of intelligent education method:mobile game assisted research teaching |
title_full_unstemmed | Exploration of intelligent education method:mobile game assisted research teaching |
title_short | Exploration of intelligent education method:mobile game assisted research teaching |
title_sort | exploration of intelligent education method mobile game assisted research teaching |
topic | intelligent education ubiquitous learning mobile game assisted teaching |
url | http://www.wlwxb.com.cn/zh/article/doi/10.11959/j.issn.2096-3750.2019.00136/ |
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