Exploration of intelligent education method:mobile game assisted research teaching

The technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of th...

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Main Authors: Hao SHENG, Li RUAN, Ke XU, Jun HAN, Zhang XIONG, Xiaopeng GAO, Weifeng LYU
Format: Article
Language:zho
Published: China InfoCom Media Group 2019-12-01
Series:物联网学报
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Online Access:http://www.wlwxb.com.cn/zh/article/doi/10.11959/j.issn.2096-3750.2019.00136/
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author Hao SHENG
Li RUAN
Ke XU
Jun HAN
Zhang XIONG
Xiaopeng GAO
Weifeng LYU
author_facet Hao SHENG
Li RUAN
Ke XU
Jun HAN
Zhang XIONG
Xiaopeng GAO
Weifeng LYU
author_sort Hao SHENG
collection DOAJ
description The technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of the mobile intelligent terminal.Based on the fragmentation of learning content and the innovation of mobile communication technology,a ubiquitous learning theory oriented to auxiliary teaching was proposed,which made full use of the advantages of fragmentation time and mobile learning and made fragmented learning possible.Then,the feasibility of game assisted teaching was demonstrated,including the collaborative learning network,situational cognitive theory and ubiquitous learning.In addition,a learner-centered game assisted teaching model was proposed,which consists of three parts including game assisted teaching strategy,learner and teaching design model.It pays more attention to the realization of expected teaching objectives and the maintenance of learning stickiness.Finally,the feasibility and effectiveness of ubiquitous learning theory were verified by the experimental results of two courses of mobile phone assisted teaching,which makes mobile game assisted teaching a useful supplement to traditional classroom teaching.
format Article
id doaj-art-fdea252fffb841daa28fe067fe008794
institution Kabale University
issn 2096-3750
language zho
publishDate 2019-12-01
publisher China InfoCom Media Group
record_format Article
series 物联网学报
spelling doaj-art-fdea252fffb841daa28fe067fe0087942025-01-15T02:52:44ZzhoChina InfoCom Media Group物联网学报2096-37502019-12-0139110059645417Exploration of intelligent education method:mobile game assisted research teachingHao SHENGLi RUANKe XUJun HANZhang XIONGXiaopeng GAOWeifeng LYUThe technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of the mobile intelligent terminal.Based on the fragmentation of learning content and the innovation of mobile communication technology,a ubiquitous learning theory oriented to auxiliary teaching was proposed,which made full use of the advantages of fragmentation time and mobile learning and made fragmented learning possible.Then,the feasibility of game assisted teaching was demonstrated,including the collaborative learning network,situational cognitive theory and ubiquitous learning.In addition,a learner-centered game assisted teaching model was proposed,which consists of three parts including game assisted teaching strategy,learner and teaching design model.It pays more attention to the realization of expected teaching objectives and the maintenance of learning stickiness.Finally,the feasibility and effectiveness of ubiquitous learning theory were verified by the experimental results of two courses of mobile phone assisted teaching,which makes mobile game assisted teaching a useful supplement to traditional classroom teaching.http://www.wlwxb.com.cn/zh/article/doi/10.11959/j.issn.2096-3750.2019.00136/intelligent educationubiquitous learningmobile gameassisted teaching
spellingShingle Hao SHENG
Li RUAN
Ke XU
Jun HAN
Zhang XIONG
Xiaopeng GAO
Weifeng LYU
Exploration of intelligent education method:mobile game assisted research teaching
物联网学报
intelligent education
ubiquitous learning
mobile game
assisted teaching
title Exploration of intelligent education method:mobile game assisted research teaching
title_full Exploration of intelligent education method:mobile game assisted research teaching
title_fullStr Exploration of intelligent education method:mobile game assisted research teaching
title_full_unstemmed Exploration of intelligent education method:mobile game assisted research teaching
title_short Exploration of intelligent education method:mobile game assisted research teaching
title_sort exploration of intelligent education method mobile game assisted research teaching
topic intelligent education
ubiquitous learning
mobile game
assisted teaching
url http://www.wlwxb.com.cn/zh/article/doi/10.11959/j.issn.2096-3750.2019.00136/
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AT junhan explorationofintelligenteducationmethodmobilegameassistedresearchteaching
AT zhangxiong explorationofintelligenteducationmethodmobilegameassistedresearchteaching
AT xiaopenggao explorationofintelligenteducationmethodmobilegameassistedresearchteaching
AT weifenglyu explorationofintelligenteducationmethodmobilegameassistedresearchteaching