Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry
Abstract Background The rise in virtual reality (VR) applications in healthcare has introduced immersive VR simulations as a valuable training tool for medical professionals. Despite its advantages, VR use can induce cybersickness, characterized by symptoms such as nausea and disorientation. This st...
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| Main Authors: | Amanda Ng, Mai Inagaki, Rachel Antinucci, Sanjeev Sockalingam, Petal S. Abdool |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
BMC
2025-06-01
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| Series: | Advances in Simulation |
| Subjects: | |
| Online Access: | https://doi.org/10.1186/s41077-025-00358-y |
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