Innovation par l’usage et objet-frontière
During five years of ethnography of the browser game “Mountyhall, the land of the trolls”, we observed the participants try out interfaces, different from the official one. Such changes affect the most played games of game industry, online and offline, as well as non-profit games - an area rarely ex...
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| Format: | Article |
| Language: | fra |
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Société d'Anthropologie des Connaissances
2010-03-01
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| Series: | Revue d'anthropologie des connaissances |
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| Online Access: | https://journals.openedition.org/rac/16772 |
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| author | Manuel Boutet |
| author_facet | Manuel Boutet |
| author_sort | Manuel Boutet |
| collection | DOAJ |
| description | During five years of ethnography of the browser game “Mountyhall, the land of the trolls”, we observed the participants try out interfaces, different from the official one. Such changes affect the most played games of game industry, online and offline, as well as non-profit games - an area rarely explored by Game Studies. We show that these “user innovations” don’t come from the “intelligence of the crowd” but from the commitment of their free time by participants who are also professionals. The interface is then a boundary object that allows coordination. Unlike professional worlds studied by Star and Griesemer, the “players” do not know initially their respective capacities. Also, the boundary object plays the new role of a point of friction. Be interested by the object, which depends on how actors find their way, guides the first movements by which they prove their skills with each other. |
| format | Article |
| id | doaj-art-fd56bd4bf37b4b058b0bb0b86552a986 |
| institution | OA Journals |
| issn | 1760-5393 |
| language | fra |
| publishDate | 2010-03-01 |
| publisher | Société d'Anthropologie des Connaissances |
| record_format | Article |
| series | Revue d'anthropologie des connaissances |
| spelling | doaj-art-fd56bd4bf37b4b058b0bb0b86552a9862025-08-20T02:26:58ZfraSociété d'Anthropologie des ConnaissancesRevue d'anthropologie des connaissances1760-53932010-03-014110.3917/rac.009.0087Innovation par l’usage et objet-frontièreManuel BoutetDuring five years of ethnography of the browser game “Mountyhall, the land of the trolls”, we observed the participants try out interfaces, different from the official one. Such changes affect the most played games of game industry, online and offline, as well as non-profit games - an area rarely explored by Game Studies. We show that these “user innovations” don’t come from the “intelligence of the crowd” but from the commitment of their free time by participants who are also professionals. The interface is then a boundary object that allows coordination. Unlike professional worlds studied by Star and Griesemer, the “players” do not know initially their respective capacities. Also, the boundary object plays the new role of a point of friction. Be interested by the object, which depends on how actors find their way, guides the first movements by which they prove their skills with each other.https://journals.openedition.org/rac/16772innovationpracticegame studiesuser innovationinternetvideo game |
| spellingShingle | Manuel Boutet Innovation par l’usage et objet-frontière Revue d'anthropologie des connaissances innovation practice game studies user innovation internet video game |
| title | Innovation par l’usage et objet-frontière |
| title_full | Innovation par l’usage et objet-frontière |
| title_fullStr | Innovation par l’usage et objet-frontière |
| title_full_unstemmed | Innovation par l’usage et objet-frontière |
| title_short | Innovation par l’usage et objet-frontière |
| title_sort | innovation par l usage et objet frontiere |
| topic | innovation practice game studies user innovation internet video game |
| url | https://journals.openedition.org/rac/16772 |
| work_keys_str_mv | AT manuelboutet innovationparlusageetobjetfrontiere |