Engaging with the Past: Digital Games and Italy’s Heritage Preservation
This paper examines the evolving role of video games and gamified applications in promoting and preserving cultural heritage in Italy. With the growing integration of digital tools into museum strategies, cultural institutions have embraced these technologies to engage broader audiences through inte...
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| Format: | Article |
| Language: | deu |
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Editura ARC
2024-12-01
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| Series: | Plural: History, Culture, Society |
| Subjects: | |
| Online Access: | https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_3.pdf |
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| _version_ | 1849723683159932928 |
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| author | Lucia Nováková Bilge Aksay Renato De Leone |
| author_facet | Lucia Nováková Bilge Aksay Renato De Leone |
| author_sort | Lucia Nováková |
| collection | DOAJ |
| description | This paper examines the evolving role of video games and gamified applications in promoting and preserving cultural heritage in Italy. With the growing integration of digital tools into museum strategies, cultural institutions have embraced these technologies to engage broader audiences through interactive and immersive experiences. The paper explores how innovations such as augmented and virtual reality, combined with educational games, are transforming the fruition of cultural heritage. Additionally, the study highlights the impact of these digital initiatives on public participation, community engagement, and the long-term sustainability of heritage preservation efforts. By exploring case studies and reviewing current research, this paper attempts to address the challenges and opportunities presented by the digital transformation of cultural institutions while considering the potential impacts on heritage promotion in the future. |
| format | Article |
| id | doaj-art-fa76f71bc06341bbaeb05e7a74fe1b25 |
| institution | DOAJ |
| issn | 2345-1262 2345-184X |
| language | deu |
| publishDate | 2024-12-01 |
| publisher | Editura ARC |
| record_format | Article |
| series | Plural: History, Culture, Society |
| spelling | doaj-art-fa76f71bc06341bbaeb05e7a74fe1b252025-08-20T03:10:57ZdeuEditura ARCPlural: History, Culture, Society2345-12622345-184X2024-12-01122476510.37710/plural.v12i2_3Engaging with the Past: Digital Games and Italy’s Heritage PreservationLucia Nováková0https://orcid.org/0000-0001-9595-2351Bilge Aksay1https://orcid.org/0000-0002-0563-7778Renato De Leone2https://orcid.org/0000-0001-9783-608XUniversity in Trnava, Slovakiaat Adana Alparslan Türkeş Science and Technology UniversitySchool of Science and Technology, University of Camerino, ItalyThis paper examines the evolving role of video games and gamified applications in promoting and preserving cultural heritage in Italy. With the growing integration of digital tools into museum strategies, cultural institutions have embraced these technologies to engage broader audiences through interactive and immersive experiences. The paper explores how innovations such as augmented and virtual reality, combined with educational games, are transforming the fruition of cultural heritage. Additionally, the study highlights the impact of these digital initiatives on public participation, community engagement, and the long-term sustainability of heritage preservation efforts. By exploring case studies and reviewing current research, this paper attempts to address the challenges and opportunities presented by the digital transformation of cultural institutions while considering the potential impacts on heritage promotion in the future.https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_3.pdfgamificationcultural heritagecommunity engagementdigital preservation |
| spellingShingle | Lucia Nováková Bilge Aksay Renato De Leone Engaging with the Past: Digital Games and Italy’s Heritage Preservation Plural: History, Culture, Society gamification cultural heritage community engagement digital preservation |
| title | Engaging with the Past: Digital Games and Italy’s Heritage Preservation |
| title_full | Engaging with the Past: Digital Games and Italy’s Heritage Preservation |
| title_fullStr | Engaging with the Past: Digital Games and Italy’s Heritage Preservation |
| title_full_unstemmed | Engaging with the Past: Digital Games and Italy’s Heritage Preservation |
| title_short | Engaging with the Past: Digital Games and Italy’s Heritage Preservation |
| title_sort | engaging with the past digital games and italy s heritage preservation |
| topic | gamification cultural heritage community engagement digital preservation |
| url | https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_3.pdf |
| work_keys_str_mv | AT lucianovakova engagingwiththepastdigitalgamesanditalysheritagepreservation AT bilgeaksay engagingwiththepastdigitalgamesanditalysheritagepreservation AT renatodeleone engagingwiththepastdigitalgamesanditalysheritagepreservation |