MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES

This study investigates the representation of bioactive substances in popular culture, with a special focus on cartoons and games, through the lens of Medicinal Chemistry. We explore how these substances, often complex in their composition and effects, are reinterpreted and simplified to fit into fi...

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Main Authors: Aldo S. de Oliveira, Angelica Justino, Thiago H. Doring, Vanessa Nascimento
Format: Article
Language:English
Published: Sociedade Brasileira de Química 2025-01-01
Series:Química Nova
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0100-40422025000301102&lng=en&tlng=en
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author Aldo S. de Oliveira
Angelica Justino
Thiago H. Doring
Vanessa Nascimento
author_facet Aldo S. de Oliveira
Angelica Justino
Thiago H. Doring
Vanessa Nascimento
author_sort Aldo S. de Oliveira
collection DOAJ
description This study investigates the representation of bioactive substances in popular culture, with a special focus on cartoons and games, through the lens of Medicinal Chemistry. We explore how these substances, often complex in their composition and effects, are reinterpreted and simplified to fit into fictional narratives, influencing the public perception of science. Taking iconic examples such as “Alice in Wonderland”, “Mario Bros”, “Popeye”, and “Asterix and Obelix”, we analyze not only how science is interpreted but also how it is transformed into narrative elements, fueling imagination and shaping cultural perceptions. Furthermore, this research aims to fill a gap in the literature by introducing a multidisciplinary approach that integrates concepts of Medicinal Chemistry with media analysis and molecular modeling. The inclusion of these novel data and analyses not only enriches our understanding of representations of psychoactive substances in popular culture but also provides valuable insights for research in Medicinal Chemistry and the development of future pharmacological therapies. By highlighting the importance of public science communication and media literacy, this study contributes to promoting critical thinking and a broader appreciation of the intersection between science, popular culture, and entertainment.
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issn 1678-7064
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publishDate 2025-01-01
publisher Sociedade Brasileira de Química
record_format Article
series Química Nova
spelling doaj-art-fa632a9b2da1443386d2aefa1e223a2f2025-02-04T07:36:18ZengSociedade Brasileira de QuímicaQuímica Nova1678-70642025-01-0148310.21577/0100-4042.20250088MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMESAldo S. de OliveiraAngelica JustinoThiago H. DoringVanessa Nascimentohttps://orcid.org/0000-0001-9413-7638This study investigates the representation of bioactive substances in popular culture, with a special focus on cartoons and games, through the lens of Medicinal Chemistry. We explore how these substances, often complex in their composition and effects, are reinterpreted and simplified to fit into fictional narratives, influencing the public perception of science. Taking iconic examples such as “Alice in Wonderland”, “Mario Bros”, “Popeye”, and “Asterix and Obelix”, we analyze not only how science is interpreted but also how it is transformed into narrative elements, fueling imagination and shaping cultural perceptions. Furthermore, this research aims to fill a gap in the literature by introducing a multidisciplinary approach that integrates concepts of Medicinal Chemistry with media analysis and molecular modeling. The inclusion of these novel data and analyses not only enriches our understanding of representations of psychoactive substances in popular culture but also provides valuable insights for research in Medicinal Chemistry and the development of future pharmacological therapies. By highlighting the importance of public science communication and media literacy, this study contributes to promoting critical thinking and a broader appreciation of the intersection between science, popular culture, and entertainment.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0100-40422025000301102&lng=en&tlng=enmedia representationbioactive substancesgamescartoons
spellingShingle Aldo S. de Oliveira
Angelica Justino
Thiago H. Doring
Vanessa Nascimento
MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
Química Nova
media representation
bioactive substances
games
cartoons
title MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
title_full MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
title_fullStr MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
title_full_unstemmed MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
title_short MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
title_sort medicinal chemistry in popular culture an analysis of the representation of bioactive substances in cartoons and games
topic media representation
bioactive substances
games
cartoons
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0100-40422025000301102&lng=en&tlng=en
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AT angelicajustino medicinalchemistryinpopularcultureananalysisoftherepresentationofbioactivesubstancesincartoonsandgames
AT thiagohdoring medicinalchemistryinpopularcultureananalysisoftherepresentationofbioactivesubstancesincartoonsandgames
AT vanessanascimento medicinalchemistryinpopularcultureananalysisoftherepresentationofbioactivesubstancesincartoonsandgames