Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study

Background The COVID-19 pandemic has taken a toll on both physical activity and fitness as several pursuits and activities have been restricted. Coupled with this, increased food intake and sedentary lifestyles have produced poor physical health outcomes. Online physical education classes have been...

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Main Authors: Donald Manlapaz, Jose Avelino Vergara, Keisha Marie Bea Alpuerto, Iszaac Khalil Señora De Los Santos, Michaela Urian Enriquez, Zamantha Zamora Manicio, Joshua Emmanuel Ferrera Mendres, Casey Gwyn Salvaleon Tolosa, Zachary Gabriel Dee Vilela, Zeraia Ezra Gabriel Alonzo Zabat
Format: Article
Language:English
Published: BMJ Publishing Group 2023-12-01
Series:BMJ Open
Online Access:https://bmjopen.bmj.com/content/13/12/e075847.full
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author Donald Manlapaz
Jose Avelino Vergara
Keisha Marie Bea Alpuerto
Iszaac Khalil Señora De Los Santos
Michaela Urian Enriquez
Zamantha Zamora Manicio
Joshua Emmanuel Ferrera Mendres
Casey Gwyn Salvaleon Tolosa
Zachary Gabriel Dee Vilela
Zeraia Ezra Gabriel Alonzo Zabat
author_facet Donald Manlapaz
Jose Avelino Vergara
Keisha Marie Bea Alpuerto
Iszaac Khalil Señora De Los Santos
Michaela Urian Enriquez
Zamantha Zamora Manicio
Joshua Emmanuel Ferrera Mendres
Casey Gwyn Salvaleon Tolosa
Zachary Gabriel Dee Vilela
Zeraia Ezra Gabriel Alonzo Zabat
author_sort Donald Manlapaz
collection DOAJ
description Background The COVID-19 pandemic has taken a toll on both physical activity and fitness as several pursuits and activities have been restricted. Coupled with this, increased food intake and sedentary lifestyles have produced poor physical health outcomes. Online physical education classes have been more difficult to conduct given the limitations of the setup. As such, exergaming has been identified as a possible educational tool that could improve students’ motivation, participation and fitness levels and reduce negative behaviours in class while contributing to the current curriculum.Objectives The study explores the perspectives of both the physical education academic staff and senior high school students from the University of Santo Tomas on the implementation of exergaming to determine the feasibility of exergaming as an educational tool in the Philippines’ physical education curriculum.Methodology A descriptive qualitative design will be used and participants will be selected through criterion sampling. The authors will conduct a process of question development and pilot FGDs beforehand to ensure smooth proceedings. Once done, they will undergo FGDs conducted through Google Meet. Data will be coded and analysed via thematic analysis using manual coding and NVivo V.12 software to summarise central themes and perceptions.Ethics and dissemination This study will abide by the Nuremberg Code, Declaration of Helsinki, Belmont Report, Data Privacy Act of 2012 and National Ethical Guidelines (for health-related research) of 2017. The study has received approval from the University of Santo Tomas (UST)-College of Rehabilitation Sciences (CRS) Ethics Review Committee. All participant data will be labelled according to random two-digit computer generated codes to preserve anonymity and stored in password-protected laptops and Google Drive folders to preserve confidentiality. Results will be made available to individual UST physical education academic staff and senior high school students prior to publication in peer-reviewed journal.
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spelling doaj-art-f78a018a01334800a766da67628ee0442025-08-20T01:47:38ZengBMJ Publishing GroupBMJ Open2044-60552023-12-01131210.1136/bmjopen-2023-075847Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive studyDonald Manlapaz0Jose Avelino Vergara1Keisha Marie Bea Alpuerto2Iszaac Khalil Señora De Los Santos3Michaela Urian Enriquez4Zamantha Zamora Manicio5Joshua Emmanuel Ferrera Mendres6Casey Gwyn Salvaleon Tolosa7Zachary Gabriel Dee Vilela8Zeraia Ezra Gabriel Alonzo Zabat91 Department of Physical Therapy-College of Rehabilitation SCiences, University of Santo Tomas, Manila, PhilippinesCollege of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesDepartment of Physical Therapy-College of Rehabilitation Sciences, University of Santo Tomas, Manila, PhilippinesBackground The COVID-19 pandemic has taken a toll on both physical activity and fitness as several pursuits and activities have been restricted. Coupled with this, increased food intake and sedentary lifestyles have produced poor physical health outcomes. Online physical education classes have been more difficult to conduct given the limitations of the setup. As such, exergaming has been identified as a possible educational tool that could improve students’ motivation, participation and fitness levels and reduce negative behaviours in class while contributing to the current curriculum.Objectives The study explores the perspectives of both the physical education academic staff and senior high school students from the University of Santo Tomas on the implementation of exergaming to determine the feasibility of exergaming as an educational tool in the Philippines’ physical education curriculum.Methodology A descriptive qualitative design will be used and participants will be selected through criterion sampling. The authors will conduct a process of question development and pilot FGDs beforehand to ensure smooth proceedings. Once done, they will undergo FGDs conducted through Google Meet. Data will be coded and analysed via thematic analysis using manual coding and NVivo V.12 software to summarise central themes and perceptions.Ethics and dissemination This study will abide by the Nuremberg Code, Declaration of Helsinki, Belmont Report, Data Privacy Act of 2012 and National Ethical Guidelines (for health-related research) of 2017. The study has received approval from the University of Santo Tomas (UST)-College of Rehabilitation Sciences (CRS) Ethics Review Committee. All participant data will be labelled according to random two-digit computer generated codes to preserve anonymity and stored in password-protected laptops and Google Drive folders to preserve confidentiality. Results will be made available to individual UST physical education academic staff and senior high school students prior to publication in peer-reviewed journal.https://bmjopen.bmj.com/content/13/12/e075847.full
spellingShingle Donald Manlapaz
Jose Avelino Vergara
Keisha Marie Bea Alpuerto
Iszaac Khalil Señora De Los Santos
Michaela Urian Enriquez
Zamantha Zamora Manicio
Joshua Emmanuel Ferrera Mendres
Casey Gwyn Salvaleon Tolosa
Zachary Gabriel Dee Vilela
Zeraia Ezra Gabriel Alonzo Zabat
Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study
BMJ Open
title Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study
title_full Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study
title_fullStr Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study
title_full_unstemmed Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study
title_short Perceptions of academic staff and students of senior high school in implementing game-based exercises in physical education classes—a research protocol for a qualitative descriptive study
title_sort perceptions of academic staff and students of senior high school in implementing game based exercises in physical education classes a research protocol for a qualitative descriptive study
url https://bmjopen.bmj.com/content/13/12/e075847.full
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