The effect of education based on interactive augmented reality technology on students' creativity and problem solving

The aim was to investigate the effectiveness of interactive augmented reality technology on creativity and problem solving of sixth grade students. The current research method was a semi-experimental type and a pre-test-post-test design with a control group. The statistical population of this resear...

Full description

Saved in:
Bibliographic Details
Main Authors: Rahim Moradi, Roghayeh Mohammadi
Format: Article
Language:fas
Published: University of Sistan and Baluchestan 2024-09-01
Series:مطالعات روانشناسی تربیتی
Subjects:
Online Access:https://jeps.usb.ac.ir/article_8549_e0c6b691a64ba3e02934df7804483ac5.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832594275842392064
author Rahim Moradi
Roghayeh Mohammadi
author_facet Rahim Moradi
Roghayeh Mohammadi
author_sort Rahim Moradi
collection DOAJ
description The aim was to investigate the effectiveness of interactive augmented reality technology on creativity and problem solving of sixth grade students. The current research method was a semi-experimental type and a pre-test-post-test design with a control group. The statistical population of this research included all the male students of the 6th grade of the elementary school in the 1st district of Karaj in the academic year 2022-2023. Available sampling method was used to select the statistical sample. In this way, 70 people were selected from among them and randomly replaced in two experimental (35 people) and control (35 people) groups. Data collection tools included creative thinking questionnaire and Heppner problem solving questionnaire. The experimental group was trained for 8 sessions of 45 minutes (2 sessions per week) with the augmented reality-based training protocol for the science lesson. The group was trained in the traditional and common way. After the end of the sessions in the experimental and control groups, the creativity and problem-solving questionnaire test was again implemented as a post-test on both groups and after collecting the data was analyzed. Descriptive and inferential statistics from SPSS statistical software were used for data analysis. The result of the research showed that interactive augmented reality is effective on the creativity of secondary school students. Also, the result of the research showed that interactive augmented reality is effective on problem solving ability and its sub-components, including scales of confidence in solving problems,
format Article
id doaj-art-f766de5a5d9d4ab0af80d42f85256c74
institution Kabale University
issn 2228-6683
2783-5235
language fas
publishDate 2024-09-01
publisher University of Sistan and Baluchestan
record_format Article
series مطالعات روانشناسی تربیتی
spelling doaj-art-f766de5a5d9d4ab0af80d42f85256c742025-01-19T17:52:52ZfasUniversity of Sistan and Baluchestanمطالعات روانشناسی تربیتی2228-66832783-52352024-09-01215510.22111/jeps.2024.46807.55478549The effect of education based on interactive augmented reality technology on students' creativity and problem solvingRahim Moradi0Roghayeh Mohammadi1Assistant Professor, Department of Educational Sciences, Faculty of Humanities, Arak University, ArakMaster of Science in the Department of Educational Sciences, Faculty of Islamic Education, Islamic Azad University, Research Sciences Unit, Tehran,The aim was to investigate the effectiveness of interactive augmented reality technology on creativity and problem solving of sixth grade students. The current research method was a semi-experimental type and a pre-test-post-test design with a control group. The statistical population of this research included all the male students of the 6th grade of the elementary school in the 1st district of Karaj in the academic year 2022-2023. Available sampling method was used to select the statistical sample. In this way, 70 people were selected from among them and randomly replaced in two experimental (35 people) and control (35 people) groups. Data collection tools included creative thinking questionnaire and Heppner problem solving questionnaire. The experimental group was trained for 8 sessions of 45 minutes (2 sessions per week) with the augmented reality-based training protocol for the science lesson. The group was trained in the traditional and common way. After the end of the sessions in the experimental and control groups, the creativity and problem-solving questionnaire test was again implemented as a post-test on both groups and after collecting the data was analyzed. Descriptive and inferential statistics from SPSS statistical software were used for data analysis. The result of the research showed that interactive augmented reality is effective on the creativity of secondary school students. Also, the result of the research showed that interactive augmented reality is effective on problem solving ability and its sub-components, including scales of confidence in solving problems,https://jeps.usb.ac.ir/article_8549_e0c6b691a64ba3e02934df7804483ac5.pdfaugmented realitycreative powerproblem solving
spellingShingle Rahim Moradi
Roghayeh Mohammadi
The effect of education based on interactive augmented reality technology on students' creativity and problem solving
مطالعات روانشناسی تربیتی
augmented reality
creative power
problem solving
title The effect of education based on interactive augmented reality technology on students' creativity and problem solving
title_full The effect of education based on interactive augmented reality technology on students' creativity and problem solving
title_fullStr The effect of education based on interactive augmented reality technology on students' creativity and problem solving
title_full_unstemmed The effect of education based on interactive augmented reality technology on students' creativity and problem solving
title_short The effect of education based on interactive augmented reality technology on students' creativity and problem solving
title_sort effect of education based on interactive augmented reality technology on students creativity and problem solving
topic augmented reality
creative power
problem solving
url https://jeps.usb.ac.ir/article_8549_e0c6b691a64ba3e02934df7804483ac5.pdf
work_keys_str_mv AT rahimmoradi theeffectofeducationbasedoninteractiveaugmentedrealitytechnologyonstudentscreativityandproblemsolving
AT roghayehmohammadi theeffectofeducationbasedoninteractiveaugmentedrealitytechnologyonstudentscreativityandproblemsolving
AT rahimmoradi effectofeducationbasedoninteractiveaugmentedrealitytechnologyonstudentscreativityandproblemsolving
AT roghayehmohammadi effectofeducationbasedoninteractiveaugmentedrealitytechnologyonstudentscreativityandproblemsolving