Does Xbox 360 Kinect Training Improve Postural Balance in Young Healthy Adults? A Preliminary Study
Background: Balance training in young adults may increase coordination, cognitive function or strength symmetry on bothsides of the body. It is an essential tool for injury or fall prevention and a precondition for becoming a professional athlete.Objective: The aim of this study was to assess the ef...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Univeristy of Physical Education in Krakow
2024-01-01
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| Series: | Rehabilitacja Medyczna |
| Subjects: | |
| Online Access: | http://rehmed.pl/gicid/01.3001.0054.2792 |
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| Summary: | Background: Balance training in young adults may increase coordination, cognitive function or strength symmetry on bothsides of the body. It is an essential tool for injury or fall prevention and a precondition for becoming a professional athlete.Objective: The aim of this study was to assess the effect of Xbox 360 Kinect training on postural balance in young, healthy individuals.Material and methods: The study comprised 75 individuals who were randomly assigned to three equal groups. The first group (Group VR) performed exercises on an Xbox 360 Kinect console, and the second group (Group T) performed conventional all-round exercises. The third group was the control (Group C). Each group underwent balance assessments on the Biodex Balance posturographic platform, including the Balance Error Scoring System test, before and after the training cycle. The level of statistical significance was set at p<0.05.Results: Group VR and Group T achieved statistically significant improvement in sway index compared to baseline. Group Tgained significant decrease in the sway index on the unstable surface (p=0.002). Group VR and Group T demonstrated significantdecreases in the mean sway index on stable and unstable surfaces (Group VR – p=0.035; Group T – p=0.001) GroupC did not achieve statistically significant improvement in sway index. None of the groups demonstrated a statistically significantdecrease in the test error count.Conclusions: Virtual reality in the form of video games played on an Xbox 360 Kinect console may be an effective method of balance training in healthy individuals. |
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| ISSN: | 1427-9622 1896-3250 |