ClaG: A classification system for plays and games in toy libraries and libraries
The paper presents ClaG, a novel classification system for plays and games created for the Archivio Italiano del Gioco (AIG) [Italian Games Archive], Udine, Italy. The primary goal of the classification system is to serve as a practical tool for highlighting the characteristics of a game that are u...
Saved in:
Main Authors: | Carlo Bianchini, Paolo Munini |
---|---|
Format: | Article |
Language: | English |
Published: |
Firenze University Press
2025-01-01
|
Series: | JLIS.it |
Subjects: | |
Online Access: | https://www.jlis.it/index.php/jlis/article/view/624 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Utilisation of an in vivo malaria model to provide functional proof for RhopH1/CLAG essentiality and conserved orthology with P. falciparum
by: Mitchell L. Trickey, et al.
Published: (2025-02-01) -
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
by: Magladry Madison, et al.
Published: (2019-12-01) -
Enhancing students reflective thinking through outdoor play and game-based contextual learning
by: Nur Riski Hasanah, et al.
Published: (2024-11-01) -
Raising public awareness on anthropogenic underwater noise by means of playful activities and serious games
by: Paolo Diviacco, et al.
Published: (2025-02-01) -
Masochism of Play
by: Samantha Close
Published: (2025-01-01)