Utilizing Digital Therapeutics Technology to Improve Willingness to Actively Participate in Gait Rehabilitation Training and Increase Interest in Treatment

In this study, we demonstrated the feasibility of 'Morning Walk S200' as a rehabilitation training tool using an eXtended Reality (XR) system for those who are in need of gait rehabilitation. The lower limb rehabilitation training robot performs repetitive training according to the specifi...

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Bibliographic Details
Main Authors: Hwamok Koo, Junsik Moon, Sung Teac Hwang, Dong Keun Kim
Format: Article
Language:English
Published: University North 2025-01-01
Series:Tehnički Glasnik
Subjects:
Online Access:https://hrcak.srce.hr/file/477075
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Summary:In this study, we demonstrated the feasibility of 'Morning Walk S200' as a rehabilitation training tool using an eXtended Reality (XR) system for those who are in need of gait rehabilitation. The lower limb rehabilitation training robot performs repetitive training according to the specified input gait trajectory. While the robot constructs passive training, it is crucial to encourage patients to engage in active training in order to enhance treatment effectiveness. 'Morning Walk S200' utilizes a diverse range of VR (Virtual Reality) experiences—such as walking through Saryeoni Forest in Jeju Island, landscaping, a baseball batting game, and the Blue and White Flag game—all designed to improve patients' active participation and increase interest in their treatment. Additionally, this study includes several papers that validate the technical efficiency of "Morning Walk S200" and examine the VR content. We suggest that developing innovative and engaging treatment options is essential, highlighting the need to utilize VR content effectively to enhance the outcomes of gait rehabilitation training.
ISSN:1846-6168
1848-5588