USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
Objective: This systematic review aimed to evaluate the relevance of videogame-based strategies in cognitive learning outcomes among the medical students. Methods: Following the PRISMA guidelines, an electronic systematic search was conducted using the Web of Science, PubMed/MEDLINE, EBSCO, and Sco...
Saved in:
| Main Authors: | Iván HERNÁNDEZ-PORRAS, Diego-Oswaldo CAMACHO-VEGA, Luis Hernán CARRILLO-VÁRGUEZ |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
“Francisc I. Rainer” Anthropology Institute of the Romanian Academy.
2025-04-01
|
| Series: | Anthropological Researches and Studies |
| Subjects: | |
| Online Access: | https://www.journalstudiesanthropology.ro/en/use-of-videogames-as-learning-strategies-in-medical-students-a-systematic-review/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Hermeneutics of Shamanic Videogames: the Example of “Kisima Inŋitchuŋa”
by: Maro Y. Malenko
Published: (2025-05-01) -
(DG)2DP: A New Process for Digital Game and Digital Gamification Development
by: Fakhroddin Noorbehbahani
Published: (2024-01-01) -
Playable Concepts? For a Critique of Videogame Reason
by: Pezzano Giacomo
Published: (2025-04-01) -
Gaming & Geography (Education): A Model of Reflexive Analysis of Space & Action in Video Games
by: Michael Morawski, et al.
Published: (2023-07-01) -
What is the learning effect of video review in postgraduate medical education: a systematic review
by: Marieke Robbrecht, et al.
Published: (2025-01-01)