USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW

Objective: This systematic review aimed to evaluate the relevance of videogame-based strategies in cognitive learning outcomes among the medical students. Methods: Following the PRISMA guidelines, an electronic systematic search was conducted using the Web of Science, PubMed/MEDLINE, EBSCO, and Sco...

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Main Authors: Iván HERNÁNDEZ-PORRAS, Diego-Oswaldo CAMACHO-VEGA, Luis Hernán CARRILLO-VÁRGUEZ
Format: Article
Language:English
Published: “Francisc I. Rainer” Anthropology Institute of the Romanian Academy. 2025-04-01
Series:Anthropological Researches and Studies
Subjects:
Online Access:https://www.journalstudiesanthropology.ro/en/use-of-videogames-as-learning-strategies-in-medical-students-a-systematic-review/
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author Iván HERNÁNDEZ-PORRAS
Diego-Oswaldo CAMACHO-VEGA
Luis Hernán CARRILLO-VÁRGUEZ
author_facet Iván HERNÁNDEZ-PORRAS
Diego-Oswaldo CAMACHO-VEGA
Luis Hernán CARRILLO-VÁRGUEZ
author_sort Iván HERNÁNDEZ-PORRAS
collection DOAJ
description Objective: This systematic review aimed to evaluate the relevance of videogame-based strategies in cognitive learning outcomes among the medical students. Methods: Following the PRISMA guidelines, an electronic systematic search was conducted using the Web of Science, PubMed/MEDLINE, EBSCO, and Scopus databases of indexed journals from 2014 to 2024. The search criteria used were: ((“game-based learning” OR “videogames”) AND (“medical education” OR “medical students”) AND (“cognition” OR “education”)). All these studies which has evaluated the use of videogames in medical education as a learning strategy were included. Results: The initial search yielded 125 results, leading to a final selection of 10 studies that met all inclusion criteria and were evaluated using the Physiotherapy Evidence Database (PEDro) scale. From all these key aspects, such as population, Game-Based Learning strategy, study type, objectives, variables, and results, were compiled from these documents. The publication frequency increased after 2021, with Spain contributing the most publications (n = 6). The analysis revealed various videogame-based approaches that generally showed some positive effects on student motivation and cognitive performance. However, several studies had methodological weaknesses, including the small sample sizes and a lack of randomization. Conclusion: This review suggests that video games may improve cognitive learning and motivation among the medical students, although further research is required to confirm this. Future studies should use rigorous designs with larger randomized samples and longer follow-up periods to assess knowledge retention and long-term effects of game-based education.
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spelling doaj-art-efceb49d1cba4ef5a9013684f68d54f02025-08-20T02:14:56Zeng“Francisc I. Rainer” Anthropology Institute of the Romanian Academy.Anthropological Researches and Studies2360-34452025-04-0115188198https://doi.org/10.26758/15.1.12USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEWIván HERNÁNDEZ-PORRAS0Diego-Oswaldo CAMACHO-VEGA1Luis Hernán CARRILLO-VÁRGUEZ2Faculty of Medicine & Psychology, Autonomous University of Baja CaliforniaFaculty of Medicine & Psychology, Autonomous University of Baja CaliforniaFaculty of Medicine & Psychology, Autonomous University of Baja CaliforniaObjective: This systematic review aimed to evaluate the relevance of videogame-based strategies in cognitive learning outcomes among the medical students. Methods: Following the PRISMA guidelines, an electronic systematic search was conducted using the Web of Science, PubMed/MEDLINE, EBSCO, and Scopus databases of indexed journals from 2014 to 2024. The search criteria used were: ((“game-based learning” OR “videogames”) AND (“medical education” OR “medical students”) AND (“cognition” OR “education”)). All these studies which has evaluated the use of videogames in medical education as a learning strategy were included. Results: The initial search yielded 125 results, leading to a final selection of 10 studies that met all inclusion criteria and were evaluated using the Physiotherapy Evidence Database (PEDro) scale. From all these key aspects, such as population, Game-Based Learning strategy, study type, objectives, variables, and results, were compiled from these documents. The publication frequency increased after 2021, with Spain contributing the most publications (n = 6). The analysis revealed various videogame-based approaches that generally showed some positive effects on student motivation and cognitive performance. However, several studies had methodological weaknesses, including the small sample sizes and a lack of randomization. Conclusion: This review suggests that video games may improve cognitive learning and motivation among the medical students, although further research is required to confirm this. Future studies should use rigorous designs with larger randomized samples and longer follow-up periods to assess knowledge retention and long-term effects of game-based education.https://www.journalstudiesanthropology.ro/en/use-of-videogames-as-learning-strategies-in-medical-students-a-systematic-review/video gamegamificationmedical educationsystematic review
spellingShingle Iván HERNÁNDEZ-PORRAS
Diego-Oswaldo CAMACHO-VEGA
Luis Hernán CARRILLO-VÁRGUEZ
USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
Anthropological Researches and Studies
video game
gamification
medical education
systematic review
title USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
title_full USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
title_fullStr USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
title_full_unstemmed USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
title_short USE OF VIDEOGAMES AS LEARNING STRATEGIES IN MEDICAL STUDENTS: A SYSTEMATIC REVIEW
title_sort use of videogames as learning strategies in medical students a systematic review
topic video game
gamification
medical education
systematic review
url https://www.journalstudiesanthropology.ro/en/use-of-videogames-as-learning-strategies-in-medical-students-a-systematic-review/
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