Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players

Introduction. The popularity of esports continues to increase in Indonesia, with many players. The intensive activity of playing esports often leads to musculoskeletal disorders, which can impair performance, reduce quality of life, and shorten players' careers. Objective. This study aims to...

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Main Authors: Nanda Maulana Riszki, Farid Rahman
Format: Article
Language:Spanish
Published: Fundación Universitaria María Cano 2025-07-01
Series:Revista de Investigación e Innovación en Ciencias de la Salud
Subjects:
Online Access:https://riics.info/index.php/RCMC/article/view/420
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author Nanda Maulana Riszki
Farid Rahman
author_facet Nanda Maulana Riszki
Farid Rahman
author_sort Nanda Maulana Riszki
collection DOAJ
description Introduction. The popularity of esports continues to increase in Indonesia, with many players. The intensive activity of playing esports often leads to musculoskeletal disorders, which can impair performance, reduce quality of life, and shorten players' careers. Objective. This study aims to analyze the correlation between digital game addiction, playtime, and craniovertebral angle with musculoskeletal disorders in Indonesian esports players. Method. This cross-sectional study involved 338 esports players aged 16-30 years from amateur, semi-professional, and professional categories selected using an convenience sampling technique. Data were collected with the Nordic Musculoskeletal Questionnaire (NMQ) to identify musculoskeletal disorders, the Video Game Addiction Test (VAT) to measure the level of digital game addiction, and the Kinovea application to analyze craniovertebral angles and daily playtime reports. Results. Digital game addiction level (r = 0.503), playtime (r = 0.405), and craniovertebral angle (r = -0.378) showed significant correlations with musculoskeletal disorders (p < 0.05). Ordinal regression analysis indicated that digital game addiction had the strongest correlation (p = 0.000), followed by craniovertebral angle (p = 0.001) and playtime (p = 0.038). Together, these three variables explained 32.7% of the variance in musculoskeletal disorders. Conclusion. Digital game addiction, playtime, and craniovertebral angle are significantly correlated with musculoskeletal disorders in Indonesian esports players. These findings highlight the importance of ergonomics education, playtime limit, and improving posture to prevent the risk of these disorders, supporting player health and career sustainability.
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institution Kabale University
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series Revista de Investigación e Innovación en Ciencias de la Salud
spelling doaj-art-ef8f245d7bba41a0a82fc0da6783ea1d2025-08-20T03:29:40ZspaFundación Universitaria María CanoRevista de Investigación e Innovación en Ciencias de la Salud2665-20562025-07-017210.46634/riics.420Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports PlayersNanda Maulana Riszki0https://orcid.org/0009-0000-1676-9058Farid Rahman1https://orcid.org/0000-0001-7397-4306Muhammadiyah University of SurakartaMuhammadiyah University of Surakarta Introduction. The popularity of esports continues to increase in Indonesia, with many players. The intensive activity of playing esports often leads to musculoskeletal disorders, which can impair performance, reduce quality of life, and shorten players' careers. Objective. This study aims to analyze the correlation between digital game addiction, playtime, and craniovertebral angle with musculoskeletal disorders in Indonesian esports players. Method. This cross-sectional study involved 338 esports players aged 16-30 years from amateur, semi-professional, and professional categories selected using an convenience sampling technique. Data were collected with the Nordic Musculoskeletal Questionnaire (NMQ) to identify musculoskeletal disorders, the Video Game Addiction Test (VAT) to measure the level of digital game addiction, and the Kinovea application to analyze craniovertebral angles and daily playtime reports. Results. Digital game addiction level (r = 0.503), playtime (r = 0.405), and craniovertebral angle (r = -0.378) showed significant correlations with musculoskeletal disorders (p < 0.05). Ordinal regression analysis indicated that digital game addiction had the strongest correlation (p = 0.000), followed by craniovertebral angle (p = 0.001) and playtime (p = 0.038). Together, these three variables explained 32.7% of the variance in musculoskeletal disorders. Conclusion. Digital game addiction, playtime, and craniovertebral angle are significantly correlated with musculoskeletal disorders in Indonesian esports players. These findings highlight the importance of ergonomics education, playtime limit, and improving posture to prevent the risk of these disorders, supporting player health and career sustainability. https://riics.info/index.php/RCMC/article/view/420ErgonomicPostureGaming disorderMobile gamesComputer games
spellingShingle Nanda Maulana Riszki
Farid Rahman
Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players
Revista de Investigación e Innovación en Ciencias de la Salud
Ergonomic
Posture
Gaming disorder
Mobile games
Computer games
title Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players
title_full Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players
title_fullStr Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players
title_full_unstemmed Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players
title_short Factor Analysis of Game Addiction, Playtime, and Craniovertebral Angle on Musculoskeletal Disorders among Esports Players
title_sort factor analysis of game addiction playtime and craniovertebral angle on musculoskeletal disorders among esports players
topic Ergonomic
Posture
Gaming disorder
Mobile games
Computer games
url https://riics.info/index.php/RCMC/article/view/420
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AT faridrahman factoranalysisofgameaddictionplaytimeandcraniovertebralangleonmusculoskeletaldisordersamongesportsplayers