Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education

Virtual Reality (VR) is increasingly applied in education, yet most systems remain inaccessible to visually impaired learners. This study addresses that gap by developing a user-centered VR platform to support library orientation for visually impaired university students. Conducted at a Thai univers...

Full description

Saved in:
Bibliographic Details
Main Authors: Yakannut Yensathit, Pakinee Ariya, Kannikar Intawong, Kitti Puritat
Format: Article
Language:English
Published: Elsevier 2025-01-01
Series:Social Sciences and Humanities Open
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2590291125003584
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850209999952805888
author Yakannut Yensathit
Pakinee Ariya
Kannikar Intawong
Kitti Puritat
author_facet Yakannut Yensathit
Pakinee Ariya
Kannikar Intawong
Kitti Puritat
author_sort Yakannut Yensathit
collection DOAJ
description Virtual Reality (VR) is increasingly applied in education, yet most systems remain inaccessible to visually impaired learners. This study addresses that gap by developing a user-centered VR platform to support library orientation for visually impaired university students. Conducted at a Thai university, the research employed a research and development methodology, combining quantitative and qualitative data collection through usability testing, satisfaction questionnaires, and semi-structured interviews. A digital twin of the university library was created using Unity and deployed on Meta Quest 2, incorporating assistive features such as spatial audio cues, adjustable text, customizable lighting and contrast, and alerts for grade separation. Eight visually impaired students participated in the evaluation. Quantitative results showed a moderate usability score (average SUS = 67.83), while qualitative feedback emphasized the value of adjustable text and audio cues, with suggestions for improved personalization of contrast settings and audio speed. The study demonstrates the feasibility of inclusive VR design and provides practical insights for supporting visually impaired students, offering guidance for educators, developers, and policymakers seeking to advance digital accessibility and equity in higher education.
format Article
id doaj-art-ef65f68a2e464f68ab12c43dccbaa4fa
institution OA Journals
issn 2590-2911
language English
publishDate 2025-01-01
publisher Elsevier
record_format Article
series Social Sciences and Humanities Open
spelling doaj-art-ef65f68a2e464f68ab12c43dccbaa4fa2025-08-20T02:09:52ZengElsevierSocial Sciences and Humanities Open2590-29112025-01-011110163010.1016/j.ssaho.2025.101630Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive educationYakannut Yensathit0Pakinee Ariya1Kannikar Intawong2Kitti Puritat3Department of Library and Information Science, Faculty of Humanities, Chiang Mai University, Chiang Mai, 50200, ThailandCollege of Art, Media and Technology, Chiang Mai University, Chiang Mai, 50200, ThailandFaculty of Public Health, Chiang Mai University, Chiang Mai, 50200, ThailandDepartment of Library and Information Science, Faculty of Humanities, Chiang Mai University, Chiang Mai, 50200, Thailand; Corresponding author.Virtual Reality (VR) is increasingly applied in education, yet most systems remain inaccessible to visually impaired learners. This study addresses that gap by developing a user-centered VR platform to support library orientation for visually impaired university students. Conducted at a Thai university, the research employed a research and development methodology, combining quantitative and qualitative data collection through usability testing, satisfaction questionnaires, and semi-structured interviews. A digital twin of the university library was created using Unity and deployed on Meta Quest 2, incorporating assistive features such as spatial audio cues, adjustable text, customizable lighting and contrast, and alerts for grade separation. Eight visually impaired students participated in the evaluation. Quantitative results showed a moderate usability score (average SUS = 67.83), while qualitative feedback emphasized the value of adjustable text and audio cues, with suggestions for improved personalization of contrast settings and audio speed. The study demonstrates the feasibility of inclusive VR design and provides practical insights for supporting visually impaired students, offering guidance for educators, developers, and policymakers seeking to advance digital accessibility and equity in higher education.http://www.sciencedirect.com/science/article/pii/S2590291125003584Virtual realityVisually impaired studentsLibrary orientationEducational technologyUser-centered designAccessibility
spellingShingle Yakannut Yensathit
Pakinee Ariya
Kannikar Intawong
Kitti Puritat
Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
Social Sciences and Humanities Open
Virtual reality
Visually impaired students
Library orientation
Educational technology
User-centered design
Accessibility
title Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
title_full Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
title_fullStr Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
title_full_unstemmed Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
title_short Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
title_sort accessible virtual reality for library orientation a user centered approach for visually impaired learners in inclusive education
topic Virtual reality
Visually impaired students
Library orientation
Educational technology
User-centered design
Accessibility
url http://www.sciencedirect.com/science/article/pii/S2590291125003584
work_keys_str_mv AT yakannutyensathit accessiblevirtualrealityforlibraryorientationausercenteredapproachforvisuallyimpairedlearnersininclusiveeducation
AT pakineeariya accessiblevirtualrealityforlibraryorientationausercenteredapproachforvisuallyimpairedlearnersininclusiveeducation
AT kannikarintawong accessiblevirtualrealityforlibraryorientationausercenteredapproachforvisuallyimpairedlearnersininclusiveeducation
AT kittipuritat accessiblevirtualrealityforlibraryorientationausercenteredapproachforvisuallyimpairedlearnersininclusiveeducation