Enhancing Engagement in a Learning Management System through a Raffle Ticket System

Learning management systems (LMS) are essential components of courses, yet student engagement on these platforms remains a significant challenge. Traditionally, grades have been used to incentivize student engagement, but this approach comes with drawbacks. In this paper, we explored an alternative...

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Main Authors: Shahzeb Khan, Varshaa Srivel, Michael Wong
Format: Article
Language:English
Published: University of Calgary 2025-05-01
Series:Teaching & Learning Inquiry: The ISSOTL Journal
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Online Access:https://journalhosting.ucalgary.ca/index.php/TLI/article/view/79471
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author Shahzeb Khan
Varshaa Srivel
Michael Wong
author_facet Shahzeb Khan
Varshaa Srivel
Michael Wong
author_sort Shahzeb Khan
collection DOAJ
description Learning management systems (LMS) are essential components of courses, yet student engagement on these platforms remains a significant challenge. Traditionally, grades have been used to incentivize student engagement, but this approach comes with drawbacks. In this paper, we explored an alternative form of incentivization, gamification, that has gained traction in higher education. We implemented a gamified raffle ticket system aimed at enhancing asynchronous engagement with our LMS, Microsoft Teams, in a third-year undergraduate elective health sciences course during the fall 2023 semester. We defined engagement as students’ voluntary participation and interaction in LMS-related activities. Students earned raffle tickets for various participatory activities using the LMS—including making a post, replying to a thread, and reacting to posts—which were later entered into a drawing for prizes. Student participation in these activities was tallied and used as quantitative data of engagement. We recorded engagement metrics for three different semesters of the same course: fall 2023 in which the raffle ticket system was implemented; and fall 2021 and fall 2022 before the implementation of the raffle ticket system. Results indicated a substantial increase in engagement metrics following the raffle ticket system’s introduction. Our findings suggest that the gamified raffle ticket system effectively incentivized student engagement, fostering a more interactive and supportive online learning community in the LMS. Thus, this paper offers a framework for educators who are looking to adopt a gamification strategy into their own courses to engage students to interact in an LMS.
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spelling doaj-art-ef328a2d4fd44bb1882bf083542759772025-08-20T03:05:39ZengUniversity of CalgaryTeaching & Learning Inquiry: The ISSOTL Journal2167-47792167-47872025-05-011310.20343/teachlearninqu.13.27Enhancing Engagement in a Learning Management System through a Raffle Ticket SystemShahzeb Khan0Varshaa Srivel1https://orcid.org/0009-0000-0918-8343Michael Wong2https://orcid.org/0000-0002-8491-4787McMaster UniversityMcMaster UniversityMcMaster University Learning management systems (LMS) are essential components of courses, yet student engagement on these platforms remains a significant challenge. Traditionally, grades have been used to incentivize student engagement, but this approach comes with drawbacks. In this paper, we explored an alternative form of incentivization, gamification, that has gained traction in higher education. We implemented a gamified raffle ticket system aimed at enhancing asynchronous engagement with our LMS, Microsoft Teams, in a third-year undergraduate elective health sciences course during the fall 2023 semester. We defined engagement as students’ voluntary participation and interaction in LMS-related activities. Students earned raffle tickets for various participatory activities using the LMS—including making a post, replying to a thread, and reacting to posts—which were later entered into a drawing for prizes. Student participation in these activities was tallied and used as quantitative data of engagement. We recorded engagement metrics for three different semesters of the same course: fall 2023 in which the raffle ticket system was implemented; and fall 2021 and fall 2022 before the implementation of the raffle ticket system. Results indicated a substantial increase in engagement metrics following the raffle ticket system’s introduction. Our findings suggest that the gamified raffle ticket system effectively incentivized student engagement, fostering a more interactive and supportive online learning community in the LMS. Thus, this paper offers a framework for educators who are looking to adopt a gamification strategy into their own courses to engage students to interact in an LMS. https://journalhosting.ucalgary.ca/index.php/TLI/article/view/79471learning management systemgamificationincentivizationstudent engagementasynchronous learning
spellingShingle Shahzeb Khan
Varshaa Srivel
Michael Wong
Enhancing Engagement in a Learning Management System through a Raffle Ticket System
Teaching & Learning Inquiry: The ISSOTL Journal
learning management system
gamification
incentivization
student engagement
asynchronous learning
title Enhancing Engagement in a Learning Management System through a Raffle Ticket System
title_full Enhancing Engagement in a Learning Management System through a Raffle Ticket System
title_fullStr Enhancing Engagement in a Learning Management System through a Raffle Ticket System
title_full_unstemmed Enhancing Engagement in a Learning Management System through a Raffle Ticket System
title_short Enhancing Engagement in a Learning Management System through a Raffle Ticket System
title_sort enhancing engagement in a learning management system through a raffle ticket system
topic learning management system
gamification
incentivization
student engagement
asynchronous learning
url https://journalhosting.ucalgary.ca/index.php/TLI/article/view/79471
work_keys_str_mv AT shahzebkhan enhancingengagementinalearningmanagementsystemthrougharaffleticketsystem
AT varshaasrivel enhancingengagementinalearningmanagementsystemthrougharaffleticketsystem
AT michaelwong enhancingengagementinalearningmanagementsystemthrougharaffleticketsystem