Social transformations and distribution of pirated media content on the example of video games

The article examines the history of the distribution of pirated content and methods of combating it using the example of video games. The ambivalent impact of the phenomenon of piracy on sociocultural processes in societies, especially those that radically changed their social structure at the end...

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Main Author: Євген Малюк
Format: Article
Language:English
Published: Borys Grinchenko Kyiv Metropolitan University 2022-10-01
Series:Cхід
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Online Access:http://skhid.kubg.edu.ua/article/view/266199
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author Євген Малюк
author_facet Євген Малюк
author_sort Євген Малюк
collection DOAJ
description The article examines the history of the distribution of pirated content and methods of combating it using the example of video games. The ambivalent impact of the phenomenon of piracy on sociocultural processes in societies, especially those that radically changed their social structure at the end of the 20th – beginning of the 21st century, is demonstrated. The author proceeds from the fact that piracy arose on the basis of the absence of the so-called “copyright culture” transformed societies, allowed individual economic actors to get rich illegally and quickly, but at the same time acted as a massive display of technical intelligence, a creative impulse to create one’s own video content in these societies and the formation of relevant regional markets, and also contributed to the development of many technical talents currently working on digitalization of socio-economic processes around the world. According to the examples of piracy described in the article, four main motives for its spread are highlighted, namely: economic, activist, archival and creative motives. As demonstrated in the study, these motives shape relevant social patterns and change over time, as can be seen in the example of creative piracy, which was widespread in the pre-Internet era and has almost disappeared in the modern one. Although in most cases of piracy the main motive is economic, which leads to great losses for copyright holders and authors, not all methods are unequivocally harmful. For example, activist piracy is a form of social protest and allows to demonstrate one’s dissatisfaction with the policy of rights holders through the practice of “wrong” consumption; the archival motive often works in the “gray zone” of copyright and allows preservation of those products, the rights to which were handed over to the rights holders that actually no longer exist.
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spelling doaj-art-ef0ccde7d86143798731903fdc1c21fc2025-08-20T02:51:06ZengBorys Grinchenko Kyiv Metropolitan UniversityCхід1728-93432411-30932022-10-013310.21847/1728-9343.2022.3(3).266199Social transformations and distribution of pirated media content on the example of video gamesЄвген Малюк0Borys Grinchenko Kyiv University The article examines the history of the distribution of pirated content and methods of combating it using the example of video games. The ambivalent impact of the phenomenon of piracy on sociocultural processes in societies, especially those that radically changed their social structure at the end of the 20th – beginning of the 21st century, is demonstrated. The author proceeds from the fact that piracy arose on the basis of the absence of the so-called “copyright culture” transformed societies, allowed individual economic actors to get rich illegally and quickly, but at the same time acted as a massive display of technical intelligence, a creative impulse to create one’s own video content in these societies and the formation of relevant regional markets, and also contributed to the development of many technical talents currently working on digitalization of socio-economic processes around the world. According to the examples of piracy described in the article, four main motives for its spread are highlighted, namely: economic, activist, archival and creative motives. As demonstrated in the study, these motives shape relevant social patterns and change over time, as can be seen in the example of creative piracy, which was widespread in the pre-Internet era and has almost disappeared in the modern one. Although in most cases of piracy the main motive is economic, which leads to great losses for copyright holders and authors, not all methods are unequivocally harmful. For example, activist piracy is a form of social protest and allows to demonstrate one’s dissatisfaction with the policy of rights holders through the practice of “wrong” consumption; the archival motive often works in the “gray zone” of copyright and allows preservation of those products, the rights to which were handed over to the rights holders that actually no longer exist. http://skhid.kubg.edu.ua/article/view/266199video gamespirated contenttransformative societiesmotives for the spread of piracyinformation age
spellingShingle Євген Малюк
Social transformations and distribution of pirated media content on the example of video games
Cхід
video games
pirated content
transformative societies
motives for the spread of piracy
information age
title Social transformations and distribution of pirated media content on the example of video games
title_full Social transformations and distribution of pirated media content on the example of video games
title_fullStr Social transformations and distribution of pirated media content on the example of video games
title_full_unstemmed Social transformations and distribution of pirated media content on the example of video games
title_short Social transformations and distribution of pirated media content on the example of video games
title_sort social transformations and distribution of pirated media content on the example of video games
topic video games
pirated content
transformative societies
motives for the spread of piracy
information age
url http://skhid.kubg.edu.ua/article/view/266199
work_keys_str_mv AT êvgenmalûk socialtransformationsanddistributionofpiratedmediacontentontheexampleofvideogames