Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA...
Saved in:
| Main Author: | Mohammad Zohaib |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2018-01-01
|
| Series: | Advances in Human-Computer Interaction |
| Online Access: | http://dx.doi.org/10.1155/2018/5681652 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Terapi Rehabilitasi Dyslexia Berbasis Mobile Game dengan Dynamic Difficulty Adjustment (DDA) Menggunakan Algoritma Fuzzy Sugeno
by: Rio Andriyat Krisdiawan, et al.
Published: (2023-09-01) -
Engagement-Oriented Dynamic Difficulty Adjustment
by: Qingwei Mi, et al.
Published: (2025-05-01) -
Investigations into the Rock Dynamic Response under Blasting Load by an Improved DDA Approach
by: Biting Xie, et al.
Published: (2021-01-01) -
DDA Simulation Study on Mechanical Failure of Heterogenous Rock
by: Youjun Ning, et al.
Published: (2021-01-01) -
Stability Analysis of Slope with Multiple Sliding Surfaces Based on Dynamic Strength-Reduction DDA Method
by: Shuhong Wang, et al.
Published: (2019-01-01)