Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA...

Full description

Saved in:
Bibliographic Details
Main Author: Mohammad Zohaib
Format: Article
Language:English
Published: Wiley 2018-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2018/5681652
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849690741850243072
author Mohammad Zohaib
author_facet Mohammad Zohaib
author_sort Mohammad Zohaib
collection DOAJ
description Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA is to keep the player engrossed till the end and to provide him/her with a challenging experience. In traditional games, difficulty levels increase linearly or stepwise during the course of the game. The features such as frequency, starting levels, or rates can be set only at the beginning of the game by choosing a level of difficulty. This can, however, result in a negative experience for players as they try to map a predecided learning curve. DDA attempts to solve this problem by presenting a customized solution for the gamers. This paper provides a review of the current approaches to DDA.
format Article
id doaj-art-eebc686c384946248264b382a606b95d
institution DOAJ
issn 1687-5893
1687-5907
language English
publishDate 2018-01-01
publisher Wiley
record_format Article
series Advances in Human-Computer Interaction
spelling doaj-art-eebc686c384946248264b382a606b95d2025-08-20T03:21:13ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072018-01-01201810.1155/2018/56816525681652Dynamic Difficulty Adjustment (DDA) in Computer Games: A ReviewMohammad Zohaib0Department of Computer Science, BMS College of Engineering, Bangalore 560 019, Karnataka, IndiaDynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA is to keep the player engrossed till the end and to provide him/her with a challenging experience. In traditional games, difficulty levels increase linearly or stepwise during the course of the game. The features such as frequency, starting levels, or rates can be set only at the beginning of the game by choosing a level of difficulty. This can, however, result in a negative experience for players as they try to map a predecided learning curve. DDA attempts to solve this problem by presenting a customized solution for the gamers. This paper provides a review of the current approaches to DDA.http://dx.doi.org/10.1155/2018/5681652
spellingShingle Mohammad Zohaib
Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
Advances in Human-Computer Interaction
title Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
title_full Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
title_fullStr Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
title_full_unstemmed Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
title_short Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
title_sort dynamic difficulty adjustment dda in computer games a review
url http://dx.doi.org/10.1155/2018/5681652
work_keys_str_mv AT mohammadzohaib dynamicdifficultyadjustmentddaincomputergamesareview