Gamification: characteristics, trends, risks
Digital technologies development stimulates game elements inclusion into culture and different spheres of society. The identification of regularities and specifics of this process became the purpose of the study. The research methodology was based on the J. Huizing’s “man playing” concept and K. Ver...
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Main Authors: | A. P. Avdeeva, Yu. A. Safonova |
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Format: | Article |
Language: | English |
Published: |
Publishing House of the State University of Management
2024-10-01
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Series: | Вестник университета |
Subjects: | |
Online Access: | https://vestnik.guu.ru/jour/article/view/5498 |
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