Gamification: characteristics, trends, risks

Digital technologies development stimulates game elements inclusion into culture and different spheres of society. The identification of regularities and specifics of this process became the purpose of the study. The research methodology was based on the J. Huizing’s “man playing” concept and K. Ver...

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Bibliographic Details
Main Authors: A. P. Avdeeva, Yu. A. Safonova
Format: Article
Language:English
Published: Publishing House of the State University of Management 2024-10-01
Series:Вестник университета
Subjects:
Online Access:https://vestnik.guu.ru/jour/article/view/5498
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