The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal

Understanding players’ diverse visual recognition and preferences, especially in cross-cultural contexts, is critical for the creation of effective serious games. This study aimed to examine how varying levels of fidelity affect players' visual recognition, preference, and overall experience in...

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Main Authors: Hua Bai, Dayana Shakya, Ulf Wilhelmsson, Jon Victor Bankler, Ran Zhang, Anna-Sofia Alklind Taylor, Abhinav Vaidya, Natalia Oli, Alexandra Krettek, Mikael Lebram
Format: Article
Language:English
Published: Serious Games Society 2025-07-01
Series:International Journal of Serious Games
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Online Access:https://journal.seriousgamessociety.org/index.php/IJSG/article/view/923
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author Hua Bai
Dayana Shakya
Ulf Wilhelmsson
Jon Victor Bankler
Ran Zhang
Anna-Sofia Alklind Taylor
Abhinav Vaidya
Natalia Oli
Alexandra Krettek
Mikael Lebram
author_facet Hua Bai
Dayana Shakya
Ulf Wilhelmsson
Jon Victor Bankler
Ran Zhang
Anna-Sofia Alklind Taylor
Abhinav Vaidya
Natalia Oli
Alexandra Krettek
Mikael Lebram
author_sort Hua Bai
collection DOAJ
description Understanding players’ diverse visual recognition and preferences, especially in cross-cultural contexts, is critical for the creation of effective serious games. This study aimed to examine how varying levels of fidelity affect players' visual recognition, preference, and overall experience in serious gaming, using a mixed-method case study in the Bhaktapur district, Kathmandu, Nepal. Forty-four participants, aged 13 to 16 years, were enrolled in an A/B gameplay test. Fourteen students participated in in-depth interviews, thirty-six completed a questionnaire, and twenty-two provided valid telemetry data. We found that higher fidelity led to more positive affect, higher familiarity, better recognition, stronger preference, and positive emotional response from players. However, challenges were encountered regarding the identification of local food items. This highlights the key role of visual literacy, as adolescents are more influenced by familiar media than by real-life experiences. Effective visual communication in serious games should consider individual differences and the playing environment.      
format Article
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institution Kabale University
issn 2384-8766
language English
publishDate 2025-07-01
publisher Serious Games Society
record_format Article
series International Journal of Serious Games
spelling doaj-art-e94f19a54a374e978ea2a80f465eda872025-08-20T03:34:47ZengSerious Games SocietyInternational Journal of Serious Games2384-87662025-07-0112310.17083/229hsa32The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in NepalHua Bai0https://orcid.org/0000-0003-0977-1285Dayana Shakya1https://orcid.org/0009-0000-0457-5977Ulf Wilhelmsson2https://orcid.org/0000-0001-5617-9984Jon Victor Bankler3https://orcid.org/0009-0003-3037-1953Ran Zhang4https://orcid.org/0000-0003-0612-7101Anna-Sofia Alklind Taylor 5https://orcid.org/0000-0002-9578-7410Abhinav Vaidya6https://orcid.org/0000-0001-5523-3459Natalia Oli7https://orcid.org/0000-0002-1176-196XAlexandra Krettek 8https://orcid.org/0000-0002-4583-9315Mikael Lebram9https://orcid.org/0000-0001-6310-346XUniversity of SkövdeUniversity of Gothenburg; Kathmandu Medical CollegeUniversity of SkövdeUniversity of SkövdeUniversity of SkövdeUniversity of SkövdeKathmandu Medical College; University of SkövdeKathmandu Medical College; University of SkövdeUniversity of Gothenburg; University of Skövde; UiT The Arctic University of NorwayUniversity of SkövdeUnderstanding players’ diverse visual recognition and preferences, especially in cross-cultural contexts, is critical for the creation of effective serious games. This study aimed to examine how varying levels of fidelity affect players' visual recognition, preference, and overall experience in serious gaming, using a mixed-method case study in the Bhaktapur district, Kathmandu, Nepal. Forty-four participants, aged 13 to 16 years, were enrolled in an A/B gameplay test. Fourteen students participated in in-depth interviews, thirty-six completed a questionnaire, and twenty-two provided valid telemetry data. We found that higher fidelity led to more positive affect, higher familiarity, better recognition, stronger preference, and positive emotional response from players. However, challenges were encountered regarding the identification of local food items. This highlights the key role of visual literacy, as adolescents are more influenced by familiar media than by real-life experiences. Effective visual communication in serious games should consider individual differences and the playing environment.       https://journal.seriousgamessociety.org/index.php/IJSG/article/view/923Visual communicationSerious gamesCross-culturalGame graphicVisual literacyHealth
spellingShingle Hua Bai
Dayana Shakya
Ulf Wilhelmsson
Jon Victor Bankler
Ran Zhang
Anna-Sofia Alklind Taylor
Abhinav Vaidya
Natalia Oli
Alexandra Krettek
Mikael Lebram
The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
International Journal of Serious Games
Visual communication
Serious games
Cross-cultural
Game graphic
Visual literacy
Health
title The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
title_full The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
title_fullStr The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
title_full_unstemmed The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
title_short The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
title_sort influence of visual recognition and preference in serious game development a mixed method study in nepal
topic Visual communication
Serious games
Cross-cultural
Game graphic
Visual literacy
Health
url https://journal.seriousgamessociety.org/index.php/IJSG/article/view/923
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