A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation

This research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in chara...

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Main Authors: Vipusit Piankarnka, Kridsanapong Lertbumroongchai, Pallop Piriyasurawong
Format: Article
Language:English
Published: Wiley 2023-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2023/5230762
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author Vipusit Piankarnka
Kridsanapong Lertbumroongchai
Pallop Piriyasurawong
author_facet Vipusit Piankarnka
Kridsanapong Lertbumroongchai
Pallop Piriyasurawong
author_sort Vipusit Piankarnka
collection DOAJ
description This research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. This research was conducted by studying documentation and related research and designing digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. Using a questionnaire, a total of 9 experts evaluated the model’s suitability. The statistics used in the research were the mean and standard deviation. The study found that a component of the digital painting learning process involves using mixed-reality technology to develop practical skills in character design for animation. It consists of the following four components: (1) input data, (2) the digital painting learning process, (3) output assessment, and (4) feedback. The expert’s evaluation of the model’s suitability found that the digital painting learning model using mixed-reality technology to develop practical skills in character design for animation was at the highest level (mean ± SD = 4.38 ± 0.21). This research is beneficial to faculty who teach character design and development for animation. The results of the study can be applied to teaching and learning.
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issn 1687-5907
language English
publishDate 2023-01-01
publisher Wiley
record_format Article
series Advances in Human-Computer Interaction
spelling doaj-art-e7a470d6354f47d0b383ba18e317befa2025-08-20T03:21:02ZengWileyAdvances in Human-Computer Interaction1687-59072023-01-01202310.1155/2023/5230762A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for AnimationVipusit Piankarnka0Kridsanapong Lertbumroongchai1Pallop Piriyasurawong2Faculty of Mass Communication TechnologyFaculty of Science and TechnologyDivision of Information and Communication Technology for EducationThis research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. This research was conducted by studying documentation and related research and designing digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. Using a questionnaire, a total of 9 experts evaluated the model’s suitability. The statistics used in the research were the mean and standard deviation. The study found that a component of the digital painting learning process involves using mixed-reality technology to develop practical skills in character design for animation. It consists of the following four components: (1) input data, (2) the digital painting learning process, (3) output assessment, and (4) feedback. The expert’s evaluation of the model’s suitability found that the digital painting learning model using mixed-reality technology to develop practical skills in character design for animation was at the highest level (mean ± SD = 4.38 ± 0.21). This research is beneficial to faculty who teach character design and development for animation. The results of the study can be applied to teaching and learning.http://dx.doi.org/10.1155/2023/5230762
spellingShingle Vipusit Piankarnka
Kridsanapong Lertbumroongchai
Pallop Piriyasurawong
A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
Advances in Human-Computer Interaction
title A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
title_full A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
title_fullStr A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
title_full_unstemmed A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
title_short A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
title_sort digital painting learning model using mixed reality technology to develop practical skills in character design for animation
url http://dx.doi.org/10.1155/2023/5230762
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