A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation
This research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in chara...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
Wiley
2023-01-01
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| Series: | Advances in Human-Computer Interaction |
| Online Access: | http://dx.doi.org/10.1155/2023/5230762 |
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| _version_ | 1849691421094707200 |
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| author | Vipusit Piankarnka Kridsanapong Lertbumroongchai Pallop Piriyasurawong |
| author_facet | Vipusit Piankarnka Kridsanapong Lertbumroongchai Pallop Piriyasurawong |
| author_sort | Vipusit Piankarnka |
| collection | DOAJ |
| description | This research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. This research was conducted by studying documentation and related research and designing digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. Using a questionnaire, a total of 9 experts evaluated the model’s suitability. The statistics used in the research were the mean and standard deviation. The study found that a component of the digital painting learning process involves using mixed-reality technology to develop practical skills in character design for animation. It consists of the following four components: (1) input data, (2) the digital painting learning process, (3) output assessment, and (4) feedback. The expert’s evaluation of the model’s suitability found that the digital painting learning model using mixed-reality technology to develop practical skills in character design for animation was at the highest level (mean ± SD = 4.38 ± 0.21). This research is beneficial to faculty who teach character design and development for animation. The results of the study can be applied to teaching and learning. |
| format | Article |
| id | doaj-art-e7a470d6354f47d0b383ba18e317befa |
| institution | DOAJ |
| issn | 1687-5907 |
| language | English |
| publishDate | 2023-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | Advances in Human-Computer Interaction |
| spelling | doaj-art-e7a470d6354f47d0b383ba18e317befa2025-08-20T03:21:02ZengWileyAdvances in Human-Computer Interaction1687-59072023-01-01202310.1155/2023/5230762A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for AnimationVipusit Piankarnka0Kridsanapong Lertbumroongchai1Pallop Piriyasurawong2Faculty of Mass Communication TechnologyFaculty of Science and TechnologyDivision of Information and Communication Technology for EducationThis research aims to (1) synthesize the digital painting learning process by using mixed-reality technology to develop practical skills in character design for animation and (2) develop and evaluate digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. This research was conducted by studying documentation and related research and designing digital painting learning models using mixed-reality technology to develop practical skills in character design for animation. Using a questionnaire, a total of 9 experts evaluated the model’s suitability. The statistics used in the research were the mean and standard deviation. The study found that a component of the digital painting learning process involves using mixed-reality technology to develop practical skills in character design for animation. It consists of the following four components: (1) input data, (2) the digital painting learning process, (3) output assessment, and (4) feedback. The expert’s evaluation of the model’s suitability found that the digital painting learning model using mixed-reality technology to develop practical skills in character design for animation was at the highest level (mean ± SD = 4.38 ± 0.21). This research is beneficial to faculty who teach character design and development for animation. The results of the study can be applied to teaching and learning.http://dx.doi.org/10.1155/2023/5230762 |
| spellingShingle | Vipusit Piankarnka Kridsanapong Lertbumroongchai Pallop Piriyasurawong A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation Advances in Human-Computer Interaction |
| title | A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation |
| title_full | A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation |
| title_fullStr | A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation |
| title_full_unstemmed | A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation |
| title_short | A Digital Painting Learning Model Using Mixed-Reality Technology to Develop Practical Skills in Character Design for Animation |
| title_sort | digital painting learning model using mixed reality technology to develop practical skills in character design for animation |
| url | http://dx.doi.org/10.1155/2023/5230762 |
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